Files
wwdpublic/Content.Server/Forensics/Systems/ForensicsSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

328 lines
13 KiB
C#

using Content.Server.Body.Components;
using Content.Server.DoAfter;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics.Components;
using Content.Server.Popups;
using Content.Shared._White.Blocking;
using Content.Shared.Chemistry.Components;
using Content.Shared.DoAfter;
using Content.Shared.Forensics;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Random;
using Content.Shared.Inventory.Events;
namespace Content.Server.Forensics
{
public sealed class ForensicsSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<FingerprintComponent, ContactInteractionEvent>(OnInteract);
SubscribeLocalEvent<ScentComponent, DidEquipEvent>(OnEquip);
SubscribeLocalEvent<FiberComponent, MapInitEvent>(OnFiberInit);
SubscribeLocalEvent<FingerprintComponent, MapInitEvent>(OnFingerprintInit);
SubscribeLocalEvent<DnaComponent, MapInitEvent>(OnDNAInit);
SubscribeLocalEvent<ScentComponent, MapInitEvent>(OnScentInit);
SubscribeLocalEvent<DnaComponent, BeingGibbedEvent>(OnBeingGibbed);
SubscribeLocalEvent<ForensicsComponent, MeleeHitEvent>(OnMeleeHit,
after: new[] {typeof(MeleeBlockSystem)}); // WD EDIT
SubscribeLocalEvent<ForensicsComponent, GotRehydratedEvent>(OnRehydrated);
SubscribeLocalEvent<CleansForensicsComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(AbsorbentSystem) });
SubscribeLocalEvent<ForensicsComponent, CleanForensicsDoAfterEvent>(OnCleanForensicsDoAfter);
SubscribeLocalEvent<DnaComponent, TransferDnaEvent>(OnTransferDnaEvent);
}
private void OnInteract(EntityUid uid, FingerprintComponent component, ContactInteractionEvent args)
{
ApplyEvidence(uid, args.Other);
}
private void OnEquip(EntityUid uid, ScentComponent component, DidEquipEvent args)
{
ApplyScent(uid, args.Equipment);
}
private void OnFiberInit(EntityUid uid, FiberComponent component, MapInitEvent args)
{
component.Fiberprint = GenerateFingerprint(length: 7);
}
private void OnFingerprintInit(EntityUid uid, FingerprintComponent component, MapInitEvent args)
{
component.Fingerprint = GenerateFingerprint();
}
private void OnDNAInit(EntityUid uid, DnaComponent component, MapInitEvent args)
{
component.DNA = GenerateDNA();
}
private void OnScentInit(EntityUid uid, ScentComponent component, MapInitEvent args)
{
component.Scent = GenerateFingerprint(length: 5);
var updatecomp = EnsureComp<ForensicsComponent>(uid);
updatecomp.Scent = component.Scent;
Dirty(uid, updatecomp);
}
private void OnBeingGibbed(EntityUid uid, DnaComponent component, BeingGibbedEvent args)
{
foreach (EntityUid part in args.GibbedParts)
{
var partComp = EnsureComp<ForensicsComponent>(part);
partComp.DNAs.Add(component.DNA);
partComp.CanDnaBeCleaned = false;
Dirty(part, partComp);
}
}
private void OnMeleeHit(EntityUid uid, ForensicsComponent component, MeleeHitEvent args)
{
if (args.Handled) // WD EDIT
return;
if ((args.BaseDamage.DamageDict.TryGetValue("Blunt", out var bluntDamage) && bluntDamage.Value > 0) ||
(args.BaseDamage.DamageDict.TryGetValue("Slash", out var slashDamage) && slashDamage.Value > 0) ||
(args.BaseDamage.DamageDict.TryGetValue("Piercing", out var pierceDamage) && pierceDamage.Value > 0))
{
foreach (EntityUid hitEntity in args.HitEntities)
{
if (TryComp<DnaComponent>(hitEntity, out var hitEntityComp))
component.DNAs.Add(hitEntityComp.DNA);
}
}
Dirty(uid, component);
}
private void OnRehydrated(Entity<ForensicsComponent> ent, ref GotRehydratedEvent args)
{
CopyForensicsFrom(ent.Comp, args.Target);
Dirty(args.Target, ent.Comp);
}
/// <summary>
/// Copy forensic information from a source entity to a destination.
/// Existing forensic information on the target is still kept.
/// </summary>
public void CopyForensicsFrom(ForensicsComponent src, EntityUid target)
{
var dest = EnsureComp<ForensicsComponent>(target);
foreach (var dna in src.DNAs)
{
dest.DNAs.Add(dna);
}
foreach (var fiber in src.Fibers)
{
dest.Fibers.Add(fiber);
}
foreach (var print in src.Fingerprints)
{
dest.Fingerprints.Add(print);
}
}
private void OnAfterInteract(EntityUid uid, CleansForensicsComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (TryComp<ForensicsComponent>(args.Target, out var forensicsComp)
&& forensicsComp.DNAs.Count > 0 && forensicsComp.CanDnaBeCleaned
&& forensicsComp.Fingerprints.Count + forensicsComp.Fibers.Count > 0
&& forensicsComp.Scent != string.Empty)
{
var cleanDelay = component.CleanDelay;
if (HasComp<ScentComponent>(args.Target))
cleanDelay += 30;
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, cleanDelay, new CleanForensicsDoAfterEvent(), uid, target: args.Target, used: args.Used)
{
BreakOnHandChange = true,
NeedHand = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
MovementThreshold = 0.01f,
DistanceThreshold = forensicsComp.CleanDistance,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning", ("target", args.Target)), args.User, args.User);
args.Handled = true;
return;
}
if (TryComp<ScentComponent>(args.Target, out var scentComp))
{
var cleanDelay = component.CleanDelay + 30;
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, cleanDelay, new CleanForensicsDoAfterEvent(), uid, target: args.Target, used: args.Used)
{
BreakOnHandChange = true,
NeedHand = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
MovementThreshold = 0.01f,
DistanceThreshold = 1.5f,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning", ("target", args.Target)), args.User, args.User);
args.Handled = true;
}
}
private void OnCleanForensicsDoAfter(EntityUid uid, ForensicsComponent component, CleanForensicsDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
return;
if (!TryComp<ForensicsComponent>(args.Target, out var targetComp))
return;
targetComp.Fibers = new();
targetComp.Fingerprints = new();
targetComp.Scent = String.Empty;
if (targetComp.CanDnaBeCleaned)
targetComp.DNAs = new();
// leave behind evidence it was cleaned
if (TryComp<FiberComponent>(args.Used, out var fiber))
targetComp.Fibers.Add(string.IsNullOrEmpty(fiber.FiberColor) ? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial)) : Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial)));
if (TryComp<ResidueComponent>(args.Used, out var residue))
targetComp.Residues.Add(string.IsNullOrEmpty(residue.ResidueColor) ? Loc.GetString("forensic-residue", ("adjective", residue.ResidueAdjective)) : Loc.GetString("forensic-residue-colored", ("color", residue.ResidueColor), ("adjective", residue.ResidueAdjective)));
// If the ent has a Scent Component, we compleatly generate a new one and apply the new scent to all currently weared items.
if (TryComp<ScentComponent>(args.Target, out var scentComp))
{
var generatedscent = GenerateFingerprint(length: 5);
scentComp.Scent = generatedscent;
targetComp.Scent = generatedscent;
if (args.Target is { Valid: true } target
&& _inventory.TryGetSlots(target, out var slotDefinitions))
foreach (var slot in slotDefinitions)
{
if (!_inventory.TryGetSlotEntity(target, slot.Name, out var slotEnt))
continue;
EnsureComp<ForensicsComponent>(slotEnt.Value, out var recipientComp);
recipientComp.Scent = generatedscent;
Dirty(slotEnt.Value, recipientComp);
}
}
if (args.Target is { Valid: true } targetuid)
Dirty(targetuid, targetComp);
}
public string GenerateFingerprint(int length = 16)
{
var fingerprint = new byte[Math.Clamp(length, 0, 255)];
_random.NextBytes(fingerprint);
return Convert.ToHexString(fingerprint);
}
public string GenerateDNA()
{
var letters = new[] { "A", "C", "G", "T" };
var DNA = string.Empty;
for (var i = 0; i < 16; i++)
{
DNA += letters[_random.Next(letters.Length)];
}
return DNA;
}
private void ApplyEvidence(EntityUid user, EntityUid target)
{
if (HasComp<IgnoresFingerprintsComponent>(target))
return;
var component = EnsureComp<ForensicsComponent>(target);
if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves))
{
if (TryComp<FiberComponent>(gloves, out var fiber) && !string.IsNullOrEmpty(fiber.FiberMaterial))
{
var fiberLocale = string.IsNullOrEmpty(fiber.FiberColor)
? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial))
: Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial));
component.Fibers.Add(fiberLocale + " ; " + fiber.Fiberprint);
}
if (HasComp<FingerprintMaskComponent>(gloves))
{
Dirty(target, component);
return;
}
}
if (TryComp<FingerprintComponent>(user, out var fingerprint))
{
component.Fingerprints.Add(fingerprint.Fingerprint ?? "");
Dirty(target, component);
}
}
private void ApplyScent(EntityUid user, EntityUid target)
{
if (HasComp<ScentComponent>(target))
return;
var component = EnsureComp<ForensicsComponent>(target);
if (TryComp<ScentComponent>(user, out var scent))
component.Scent = scent.Scent;
Dirty(target, component);
}
private void OnTransferDnaEvent(EntityUid uid, DnaComponent component, ref TransferDnaEvent args)
{
var recipientComp = EnsureComp<ForensicsComponent>(args.Recipient);
recipientComp.DNAs.Add(component.DNA);
recipientComp.CanDnaBeCleaned = args.CanDnaBeCleaned;
Dirty(args.Recipient, recipientComp);
}
#region Public API
/// <summary>
/// Transfer DNA from one entity onto the forensics of another
/// </summary>
/// <param name="recipient">The entity receiving the DNA</param>
/// <param name="donor">The entity applying its DNA</param>
/// <param name="canDnaBeCleaned">If this DNA be cleaned off of the recipient. e.g. cleaning a knife vs cleaning a puddle of blood</param>
public void TransferDna(EntityUid recipient, EntityUid donor, bool canDnaBeCleaned = true)
{
if (TryComp<DnaComponent>(donor, out var donorComp))
{
EnsureComp<ForensicsComponent>(recipient, out var recipientComp);
recipientComp.DNAs.Add(donorComp.DNA);
recipientComp.CanDnaBeCleaned = canDnaBeCleaned;
Dirty(recipient, recipientComp);
}
}
#endregion
}
}