Files
wwdpublic/Content.Server/Fluids/EntitySystems/SpraySystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

161 lines
6.4 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Extinguisher;
using Content.Server.Fluids.Components;
using Content.Server.Gravity;
using Content.Server.Popups;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Timing;
using Content.Shared.Vapor;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using System.Numerics;
namespace Content.Server.Fluids.EntitySystems;
public sealed class SpraySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly VaporSystem _vapor = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SprayComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(FireExtinguisherSystem) });
}
private void OnAfterInteract(Entity<SprayComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled)
return;
args.Handled = true;
if (!_solutionContainer.TryGetSolution(entity.Owner, SprayComponent.SolutionName, out var soln, out var solution))
return;
var ev = new SprayAttemptEvent(args.User);
RaiseLocalEvent(entity, ev);
if (ev.Cancelled)
return;
if (!TryComp<UseDelayComponent>(entity, out var useDelay)
|| _useDelay.IsDelayed((entity, useDelay)))
return;
if (solution.Volume <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), entity.Owner, args.User);
return;
}
var xformQuery = GetEntityQuery<TransformComponent>();
var userXform = xformQuery.GetComponent(args.User);
var userMapPos = _transform.GetMapCoordinates(userXform);
var clickMapPos = args.ClickLocation.ToMap(EntityManager, _transform);
var diffPos = clickMapPos.Position - userMapPos.Position;
if (diffPos == Vector2.Zero || diffPos == Vector2Helpers.NaN)
return;
var diffNorm = diffPos.Normalized();
var diffLength = diffPos.Length();
if (diffLength > entity.Comp.SprayDistance)
{
diffLength = entity.Comp.SprayDistance;
}
var diffAngle = diffNorm.ToAngle();
// Vectors to determine the spawn offset of the vapor clouds.
var threeQuarters = diffNorm * 0.75f;
var quarter = diffNorm * 0.25f;
var amount = Math.Max(Math.Min((solution.Volume / entity.Comp.TransferAmount).Int(), entity.Comp.VaporAmount), 1);
var spread = entity.Comp.VaporSpread / amount;
// TODO: Just use usedelay homie.
var cooldownTime = 0f;
for (var i = 0; i < amount; i++)
{
var rotation = new Angle(diffAngle + Angle.FromDegrees(spread * i) -
Angle.FromDegrees(spread * (amount - 1) / 2));
// Calculate the destination for the vapor cloud. Limit to the maximum spray distance.
var target = userMapPos
.Offset((diffNorm + rotation.ToVec()).Normalized() * diffLength + quarter);
var distance = (target.Position - userMapPos.Position).Length();
if (distance > entity.Comp.SprayDistance)
target = userMapPos.Offset(diffNorm * entity.Comp.SprayDistance);
var adjustedSolutionAmount = entity.Comp.TransferAmount / entity.Comp.VaporAmount;
var newSolution = _solutionContainer.SplitSolution(soln.Value, adjustedSolutionAmount);
if (newSolution.Volume <= FixedPoint2.Zero)
break;
// Spawn the vapor cloud onto the grid/map the user is present on. Offset the start position based on how far the target destination is.
var vaporPos = userMapPos.Offset(distance < 1 ? quarter : threeQuarters);
var vapor = Spawn(entity.Comp.SprayedPrototype, vaporPos);
var vaporXform = xformQuery.GetComponent(vapor);
_transform.SetWorldRotation(vaporXform, rotation);
if (TryComp(vapor, out AppearanceComponent? appearance))
{
_appearance.SetData(vapor, VaporVisuals.Color, solution.GetColor(_proto).WithAlpha(1f), appearance);
_appearance.SetData(vapor, VaporVisuals.State, true, appearance);
}
// Add the solution to the vapor and actually send the thing
var vaporComponent = Comp<VaporComponent>(vapor);
var ent = (vapor, vaporComponent);
_vapor.TryAddSolution(ent, newSolution);
// impulse direction is defined in world-coordinates, not local coordinates
var impulseDirection = rotation.ToVec();
var time = diffLength / entity.Comp.SprayVelocity;
cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(ent, vaporXform, impulseDirection * diffLength, entity.Comp.SprayVelocity, target, time, args.User);
if (TryComp<PhysicsComponent>(args.User, out var body))
{
if (_gravity.IsWeightless(args.User, body))
_physics.ApplyLinearImpulse(args.User, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
}
}
_audio.PlayPvs(entity.Comp.SpraySound, entity, entity.Comp.SpraySound.Params.WithVariation(0.125f));
_useDelay.SetLength(entity.Owner, TimeSpan.FromSeconds(cooldownTime));
_useDelay.TryResetDelay((entity, useDelay));
}
}
public sealed class SprayAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User;
public SprayAttemptEvent(EntityUid user)
{
User = user;
}
}