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# Description Picked 400 commits (and skipped many, many more) from WizDen since #540. Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby Refactor). --- # TODO - [x] Pick - [x] Compile - [x] Fix runtime errors - [ ] Fix up humanoid profile editor - [ ] Test everything --- # Changelog 🆑 - add: Merged 400 WizDen PRs. Happy testing! --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com> Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com> Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com> Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com> Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com> Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ERROR404 <100093430+ERORR404V1@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Ciac32 <aknoxlor@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: NotSoDana <75203942+NotSoDana@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com> Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com> Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: TurboTracker <130304754+TurboTrackerss14@users.noreply.github.com> Co-authored-by: OnsenCapy <101037138+LGRuthes@users.noreply.github.com> Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com> Co-authored-by: vorkathbruh <152932728+vorkathbruh@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: PrPleGoo <PrPleGoo@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com> Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: ike709 <ike709@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Client/Input/ContentContexts.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Shared/Alert/AlertType.cs # Content.Shared/Input/ContentKeyFunctions.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Resources/ConfigPresets/EinsteinEngines/default.toml # Resources/Prototypes/Alerts/alerts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/keybinds.yml
801 lines
29 KiB
C#
801 lines
29 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disposal.Tube;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Atmos;
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using Content.Shared.Database;
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using Content.Shared.Destructible;
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using Content.Shared.Disposal;
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using Content.Shared.Disposal.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Disposal.Unit.EntitySystems;
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public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly DisposalTubeSystem _disposalTubeSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalUnitComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<DisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
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SubscribeLocalEvent<DisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
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SubscribeLocalEvent<DisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
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// Shouldn't need re-anchoring.
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SubscribeLocalEvent<DisposalUnitComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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// TODO: Predict me when hands predicted
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SubscribeLocalEvent<DisposalUnitComponent, ContainerRelayMovementEntityEvent>(OnMovement);
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SubscribeLocalEvent<DisposalUnitComponent, PowerChangedEvent>(OnPowerChange);
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SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnDisposalInit);
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SubscribeLocalEvent<DisposalUnitComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<DisposalUnitComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<DisposalUnitComponent, DragDropTargetEvent>(OnDragDropOn);
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SubscribeLocalEvent<DisposalUnitComponent, DestructionEventArgs>(OnDestruction);
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SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<InteractionVerb>>(AddInsertVerb);
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SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<AlternativeVerb>>(AddDisposalAltVerbs);
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SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<Verb>>(AddClimbInsideVerb);
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SubscribeLocalEvent<DisposalUnitComponent, DisposalDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DisposalUnitComponent, SharedDisposalUnitComponent.UiButtonPressedMessage>(OnUiButtonPressed);
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}
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private void OnGetState(EntityUid uid, DisposalUnitComponent component, ref ComponentGetState args)
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{
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args.State = new DisposalUnitComponentState(
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component.FlushSound,
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component.State,
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component.NextPressurized,
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component.AutomaticEngageTime,
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component.NextFlush,
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component.Powered,
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component.Engaged,
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GetNetEntityList(component.RecentlyEjected));
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}
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private void AddDisposalAltVerbs(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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// Behavior for if the disposals bin has items in it
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if (component.Container.ContainedEntities.Count > 0)
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{
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// Verbs to flush the unit
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AlternativeVerb flushVerb = new()
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{
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Act = () => ManualEngage(uid, component),
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Text = Loc.GetString("disposal-flush-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
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Priority = 1,
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};
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args.Verbs.Add(flushVerb);
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// Verb to eject the contents
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AlternativeVerb ejectVerb = new()
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{
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Act = () => TryEjectContents(uid, component),
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Category = VerbCategory.Eject,
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Text = Loc.GetString("disposal-eject-verb-get-data-text")
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};
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args.Verbs.Add(ejectVerb);
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}
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}
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private void AddClimbInsideVerb(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<Verb> args)
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{
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// This is not an interaction, activation, or alternative verb type because unfortunately most users are
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// unwilling to accept that this is where they belong and don't want to accidentally climb inside.
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if (!args.CanAccess ||
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!args.CanInteract ||
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component.Container.ContainedEntities.Contains(args.User) ||
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!_actionBlockerSystem.CanMove(args.User))
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{
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return;
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}
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if (!CanInsert(uid, component, args.User))
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return;
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// Add verb to climb inside of the unit,
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Verb verb = new()
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{
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Act = () => TryInsert(uid, args.User, args.User),
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DoContactInteraction = true,
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Text = Loc.GetString("disposal-self-insert-verb-get-data-text")
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};
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// TODO VERB ICON
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// TODO VERB CATEGORY
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// create a verb category for "enter"?
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// See also, medical scanner. Also maybe add verbs for entering lockers/body bags?
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args.Verbs.Add(verb);
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}
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private void AddInsertVerb(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null || args.Using == null)
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return;
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if (!_actionBlockerSystem.CanDrop(args.User))
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return;
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if (!CanInsert(uid, component, args.Using.Value))
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return;
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InteractionVerb insertVerb = new()
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{
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Text = Name(args.Using.Value),
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Category = VerbCategory.Insert,
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Act = () =>
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{
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_handsSystem.TryDropIntoContainer(args.User, args.Using.Value, component.Container, checkActionBlocker: false, args.Hands);
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Using.Value)} into {ToPrettyString(uid)}");
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AfterInsert(uid, component, args.Using.Value, args.User);
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}
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};
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args.Verbs.Add(insertVerb);
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}
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private void OnDoAfter(EntityUid uid, SharedDisposalUnitComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
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return;
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AfterInsert(uid, component, args.Args.Target.Value, args.Args.User, doInsert: true);
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args.Handled = true;
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}
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public override void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null)
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{
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if (!ResolveDisposals(uid, ref disposal))
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return;
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if (!_containerSystem.Insert(toInsert, disposal.Container))
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return;
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(uid)}");
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AfterInsert(uid, disposal, toInsert, user);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<DisposalUnitComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var unit, out var metadata))
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{
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Update(uid, unit, metadata, frameTime);
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}
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}
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#region UI Handlers
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private void OnUiButtonPressed(EntityUid uid, SharedDisposalUnitComponent component, SharedDisposalUnitComponent.UiButtonPressedMessage args)
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{
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if (args.Actor is not { Valid: true } player)
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{
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return;
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}
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switch (args.Button)
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{
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case SharedDisposalUnitComponent.UiButton.Eject:
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TryEjectContents(uid, component);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit eject button on {ToPrettyString(uid)}");
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break;
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case SharedDisposalUnitComponent.UiButton.Engage:
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ToggleEngage(uid, component);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit flush button on {ToPrettyString(uid)}, it's now {(component.Engaged ? "on" : "off")}");
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break;
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case SharedDisposalUnitComponent.UiButton.Power:
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_power.TryTogglePower(uid, user: args.Actor);
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break;
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default:
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throw new ArgumentOutOfRangeException($"{ToPrettyString(player):player} attempted to hit a nonexistant button on {ToPrettyString(uid)}");
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}
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}
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public void ToggleEngage(EntityUid uid, SharedDisposalUnitComponent component)
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{
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component.Engaged ^= true;
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if (component.Engaged)
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{
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ManualEngage(uid, component);
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}
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else
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{
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Disengage(uid, component);
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}
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}
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#endregion
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#region Eventbus Handlers
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private void OnActivate(EntityUid uid, SharedDisposalUnitComponent component, ActivateInWorldEvent args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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{
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return;
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}
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args.Handled = true;
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_ui.OpenUi(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
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}
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private void OnAfterInteractUsing(EntityUid uid, SharedDisposalUnitComponent component, AfterInteractUsingEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (!HasComp<HandsComponent>(args.User))
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{
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return;
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}
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if (!CanInsert(uid, component, args.Used) || !_handsSystem.TryDropIntoContainer(args.User, args.Used, component.Container))
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{
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return;
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}
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Used)} into {ToPrettyString(uid)}");
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AfterInsert(uid, component, args.Used, args.User);
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args.Handled = true;
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}
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private void OnDisposalInit(EntityUid uid, SharedDisposalUnitComponent component, ComponentInit args)
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{
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component.Container = _containerSystem.EnsureContainer<Container>(uid, SharedDisposalUnitComponent.ContainerId);
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UpdateInterface(uid, component, component.Powered);
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}
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private void OnPowerChange(EntityUid uid, SharedDisposalUnitComponent component, ref PowerChangedEvent args)
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{
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if (!component.Running || args.Powered == component.Powered)
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return;
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component.Powered = args.Powered;
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UpdateVisualState(uid, component);
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UpdateInterface(uid, component, args.Powered);
|
|
|
|
if (!args.Powered)
|
|
{
|
|
component.NextFlush = null;
|
|
Dirty(component);
|
|
return;
|
|
}
|
|
|
|
if (component.Engaged && !TryFlush(uid, component))
|
|
{
|
|
QueueAutomaticEngage(uid, component);
|
|
}
|
|
}
|
|
|
|
// TODO: This should just use the same thing as entity storage?
|
|
private void OnMovement(EntityUid uid, SharedDisposalUnitComponent component, ref ContainerRelayMovementEntityEvent args)
|
|
{
|
|
var currentTime = GameTiming.CurTime;
|
|
|
|
if (!TryComp(args.Entity, out HandsComponent? hands) ||
|
|
hands.Count == 0 ||
|
|
currentTime < component.LastExitAttempt + ExitAttemptDelay)
|
|
{
|
|
return;
|
|
}
|
|
|
|
component.LastExitAttempt = currentTime;
|
|
Remove(uid, component, args.Entity);
|
|
}
|
|
|
|
private void OnAnchorChanged(EntityUid uid, SharedDisposalUnitComponent component, ref AnchorStateChangedEvent args)
|
|
{
|
|
if (Terminating(uid))
|
|
return;
|
|
|
|
UpdateVisualState(uid, component);
|
|
if (!args.Anchored)
|
|
TryEjectContents(uid, component);
|
|
}
|
|
|
|
private void OnDestruction(EntityUid uid, SharedDisposalUnitComponent component, DestructionEventArgs args)
|
|
{
|
|
TryEjectContents(uid, component);
|
|
}
|
|
|
|
private void OnDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref DragDropTargetEvent args)
|
|
{
|
|
args.Handled = TryInsert(uid, args.Dragged, args.User);
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void UpdateState(EntityUid uid, DisposalsPressureState state, SharedDisposalUnitComponent component, MetaDataComponent metadata)
|
|
{
|
|
if (component.State == state)
|
|
return;
|
|
|
|
component.State = state;
|
|
UpdateVisualState(uid, component);
|
|
UpdateInterface(uid, component, component.Powered);
|
|
Dirty(component, metadata);
|
|
|
|
if (state == DisposalsPressureState.Ready)
|
|
{
|
|
component.NextPressurized = TimeSpan.Zero;
|
|
|
|
// Manually engaged
|
|
if (component.Engaged)
|
|
{
|
|
component.NextFlush = GameTiming.CurTime + component.ManualFlushTime;
|
|
}
|
|
else if (component.Container.ContainedEntities.Count > 0)
|
|
{
|
|
component.NextFlush = GameTiming.CurTime + component.AutomaticEngageTime;
|
|
}
|
|
else
|
|
{
|
|
component.NextFlush = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
|
|
/// </summary>
|
|
private void Update(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent metadata, float frameTime)
|
|
{
|
|
var state = GetState(uid, component, metadata);
|
|
|
|
// Pressurizing, just check if we need a state update.
|
|
if (component.NextPressurized > GameTiming.CurTime)
|
|
{
|
|
UpdateState(uid, state, component, metadata);
|
|
return;
|
|
}
|
|
|
|
if (component.NextFlush != null)
|
|
{
|
|
if (component.NextFlush.Value < GameTiming.CurTime)
|
|
{
|
|
TryFlush(uid, component);
|
|
}
|
|
}
|
|
|
|
UpdateState(uid, state, component, metadata);
|
|
|
|
Box2? disposalsBounds = null;
|
|
var count = component.RecentlyEjected.Count;
|
|
|
|
if (count > 0)
|
|
{
|
|
if (!HasComp<PhysicsComponent>(uid))
|
|
{
|
|
component.RecentlyEjected.Clear();
|
|
}
|
|
else
|
|
{
|
|
disposalsBounds = _lookup.GetWorldAABB(uid);
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < component.RecentlyEjected.Count; i++)
|
|
{
|
|
var ejectedId = component.RecentlyEjected[i];
|
|
if (HasComp<PhysicsComponent>(ejectedId))
|
|
{
|
|
// TODO: We need to use a specific collision method (which sloth hasn't coded yet) for actual bounds overlaps.
|
|
// TODO: Come do this sloth :^)
|
|
// Check for itemcomp as we won't just block the disposal unit "sleeping" for something it can't collide with anyway.
|
|
if (!HasComp<ItemComponent>(ejectedId)
|
|
&& _lookup.GetWorldAABB(ejectedId).Intersects(disposalsBounds!.Value))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
component.RecentlyEjected.RemoveAt(i);
|
|
i--;
|
|
}
|
|
}
|
|
|
|
if (count != component.RecentlyEjected.Count)
|
|
Dirty(component, metadata);
|
|
}
|
|
|
|
public bool TryInsert(EntityUid unitId, EntityUid toInsertId, EntityUid? userId, DisposalUnitComponent? unit = null)
|
|
{
|
|
if (!Resolve(unitId, ref unit))
|
|
return false;
|
|
|
|
if (userId.HasValue && !HasComp<HandsComponent>(userId) && toInsertId != userId) // Mobs like mouse can Jump inside even with no hands
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("disposal-unit-no-hands"), userId.Value, userId.Value, PopupType.SmallCaution);
|
|
return false;
|
|
}
|
|
|
|
if (!CanInsert(unitId, unit, toInsertId))
|
|
return false;
|
|
|
|
bool insertingSelf = userId == toInsertId;
|
|
|
|
var delay = insertingSelf ? unit.EntryDelay : unit.DraggedEntryDelay;
|
|
|
|
if (userId != null && !insertingSelf)
|
|
_popupSystem.PopupEntity(Loc.GetString("disposal-unit-being-inserted", ("user", Identity.Entity((EntityUid) userId, EntityManager))), toInsertId, toInsertId, PopupType.Large);
|
|
|
|
if (delay <= 0 || userId == null)
|
|
{
|
|
AfterInsert(unitId, unit, toInsertId, userId, doInsert: true);
|
|
return true;
|
|
}
|
|
|
|
// Can't check if our target AND disposals moves currently so we'll just check target.
|
|
// if you really want to check if disposals moves then add a predicate.
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, userId.Value, delay, new DisposalDoAfterEvent(), unitId, target: toInsertId, used: unitId)
|
|
{
|
|
BreakOnDamage = true,
|
|
BreakOnTargetMove = true,
|
|
BreakOnUserMove = true,
|
|
NeedHand = false
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
return true;
|
|
}
|
|
|
|
|
|
public bool TryFlush(EntityUid uid, SharedDisposalUnitComponent component)
|
|
{
|
|
if (!CanFlush(uid, component))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (component.NextFlush != null)
|
|
component.NextFlush = component.NextFlush.Value + component.AutomaticEngageTime;
|
|
|
|
var beforeFlushArgs = new BeforeDisposalFlushEvent();
|
|
RaiseLocalEvent(uid, beforeFlushArgs);
|
|
|
|
if (beforeFlushArgs.Cancelled)
|
|
{
|
|
Disengage(uid, component);
|
|
return false;
|
|
}
|
|
|
|
var xform = Transform(uid);
|
|
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
|
|
return false;
|
|
|
|
var coords = xform.Coordinates;
|
|
var entry = grid.GetLocal(coords)
|
|
.FirstOrDefault(HasComp<DisposalEntryComponent>);
|
|
|
|
if (entry == default || component is not DisposalUnitComponent sDisposals)
|
|
{
|
|
component.Engaged = false;
|
|
Dirty(uid, component);
|
|
return false;
|
|
}
|
|
|
|
HandleAir(uid, sDisposals, xform);
|
|
|
|
_disposalTubeSystem.TryInsert(entry, sDisposals, beforeFlushArgs.Tags);
|
|
|
|
component.NextPressurized = GameTiming.CurTime;
|
|
if (!component.DisablePressure)
|
|
component.NextPressurized += TimeSpan.FromSeconds(1f / PressurePerSecond);
|
|
|
|
component.Engaged = false;
|
|
// stop queuing NOW
|
|
component.NextFlush = null;
|
|
|
|
UpdateVisualState(uid, component, true);
|
|
UpdateInterface(uid, component, component.Powered);
|
|
|
|
Dirty(uid, component);
|
|
|
|
return true;
|
|
}
|
|
|
|
private void HandleAir(EntityUid uid, DisposalUnitComponent component, TransformComponent xform)
|
|
{
|
|
var air = component.Air;
|
|
var indices = _transformSystem.GetGridTilePositionOrDefault((uid, xform));
|
|
|
|
if (_atmosSystem.GetTileMixture(xform.GridUid, xform.MapUid, indices, true) is { Temperature: > 0f } environment)
|
|
{
|
|
var transferMoles = 0.1f * (0.25f * Atmospherics.OneAtmosphere * 1.01f - air.Pressure) * air.Volume / (environment.Temperature * Atmospherics.R);
|
|
|
|
component.Air = environment.Remove(transferMoles);
|
|
}
|
|
}
|
|
|
|
public void UpdateInterface(EntityUid uid, SharedDisposalUnitComponent component, bool powered)
|
|
{
|
|
var compState = GetState(uid, component);
|
|
var stateString = Loc.GetString($"disposal-unit-state-{compState}");
|
|
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(uid), stateString, EstimatedFullPressure(uid, component), powered, component.Engaged);
|
|
_ui.SetUiState(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
|
|
|
|
var stateUpdatedEvent = new DisposalUnitUIStateUpdatedEvent(state);
|
|
RaiseLocalEvent(uid, stateUpdatedEvent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the estimated time when the disposal unit will be back to full pressure.
|
|
/// </summary>
|
|
private TimeSpan EstimatedFullPressure(EntityUid uid, SharedDisposalUnitComponent component)
|
|
{
|
|
if (component.NextPressurized < GameTiming.CurTime)
|
|
return TimeSpan.Zero;
|
|
|
|
return component.NextPressurized;
|
|
}
|
|
|
|
public void UpdateVisualState(EntityUid uid, SharedDisposalUnitComponent component, bool flush = false)
|
|
{
|
|
if (!TryComp(uid, out AppearanceComponent? appearance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!Transform(uid).Anchored)
|
|
{
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
|
|
return;
|
|
}
|
|
|
|
var state = GetState(uid, component);
|
|
|
|
switch (state)
|
|
{
|
|
case DisposalsPressureState.Flushed:
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.OverlayFlushing, appearance);
|
|
break;
|
|
case DisposalsPressureState.Pressurizing:
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.OverlayCharging, appearance);
|
|
break;
|
|
case DisposalsPressureState.Ready:
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Anchored, appearance);
|
|
break;
|
|
}
|
|
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
|
|
? SharedDisposalUnitComponent.HandleState.Engaged
|
|
: SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
|
|
|
if (!component.Powered)
|
|
{
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
|
|
return;
|
|
}
|
|
|
|
var lightState = SharedDisposalUnitComponent.LightStates.Off;
|
|
|
|
if (component.Container.ContainedEntities.Count > 0)
|
|
{
|
|
lightState |= SharedDisposalUnitComponent.LightStates.Full;
|
|
}
|
|
|
|
if (state is DisposalsPressureState.Pressurizing or DisposalsPressureState.Flushed)
|
|
{
|
|
lightState |= SharedDisposalUnitComponent.LightStates.Charging;
|
|
}
|
|
else
|
|
{
|
|
lightState |= SharedDisposalUnitComponent.LightStates.Ready;
|
|
}
|
|
|
|
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, lightState, appearance);
|
|
}
|
|
|
|
public void Remove(EntityUid uid, SharedDisposalUnitComponent component, EntityUid toRemove)
|
|
{
|
|
_containerSystem.Remove(toRemove, component.Container);
|
|
|
|
if (component.Container.ContainedEntities.Count == 0)
|
|
{
|
|
// If not manually engaged then reset the flushing entirely.
|
|
if (!component.Engaged)
|
|
{
|
|
component.NextFlush = null;
|
|
}
|
|
}
|
|
|
|
if (!component.RecentlyEjected.Contains(toRemove))
|
|
component.RecentlyEjected.Add(toRemove);
|
|
|
|
UpdateVisualState(uid, component);
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
public bool CanFlush(EntityUid unit, SharedDisposalUnitComponent component)
|
|
{
|
|
return GetState(unit, component) == DisposalsPressureState.Ready
|
|
&& component.Powered
|
|
&& Comp<TransformComponent>(unit).Anchored;
|
|
}
|
|
|
|
public void ManualEngage(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
|
|
{
|
|
component.Engaged = true;
|
|
UpdateVisualState(uid, component);
|
|
UpdateInterface(uid, component, component.Powered);
|
|
Dirty(uid, component);
|
|
|
|
if (!CanFlush(uid, component))
|
|
return;
|
|
|
|
if (!Resolve(uid, ref metadata))
|
|
return;
|
|
|
|
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
|
var nextEngage = GameTiming.CurTime - pauseTime + component.ManualFlushTime;
|
|
component.NextFlush = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, nextEngage.TotalSeconds));
|
|
}
|
|
|
|
public void Disengage(EntityUid uid, SharedDisposalUnitComponent component)
|
|
{
|
|
component.Engaged = false;
|
|
|
|
if (component.Container.ContainedEntities.Count == 0)
|
|
{
|
|
component.NextFlush = null;
|
|
}
|
|
|
|
UpdateVisualState(uid, component);
|
|
UpdateInterface(uid, component, component.Powered);
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all entities currently in the disposal unit.
|
|
/// </summary>
|
|
public void TryEjectContents(EntityUid uid, SharedDisposalUnitComponent component)
|
|
{
|
|
foreach (var entity in component.Container.ContainedEntities.ToArray())
|
|
{
|
|
Remove(uid, component, entity);
|
|
}
|
|
|
|
if (!component.Engaged)
|
|
{
|
|
component.NextFlush = null;
|
|
Dirty(uid, component);
|
|
}
|
|
}
|
|
|
|
public override bool HasDisposals(EntityUid? uid)
|
|
{
|
|
return HasComp<DisposalUnitComponent>(uid);
|
|
}
|
|
|
|
public override bool ResolveDisposals(EntityUid uid, [NotNullWhen(true)] ref SharedDisposalUnitComponent? component)
|
|
{
|
|
if (component != null)
|
|
return true;
|
|
|
|
TryComp<DisposalUnitComponent>(uid, out var storage);
|
|
component = storage;
|
|
return component != null;
|
|
}
|
|
|
|
public override bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
|
|
{
|
|
if (!base.CanInsert(uid, component, entity))
|
|
return false;
|
|
|
|
return _containerSystem.CanInsert(entity, component.Container);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If something is inserted (or the likes) then we'll queue up an automatic flush in the future.
|
|
/// </summary>
|
|
public void QueueAutomaticEngage(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
|
|
{
|
|
if (component.Deleted || !component.AutomaticEngage || !component.Powered && component.Container.ContainedEntities.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
|
var automaticTime = GameTiming.CurTime + component.AutomaticEngageTime - pauseTime;
|
|
var flushTime = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, automaticTime.TotalSeconds));
|
|
|
|
component.NextFlush = flushTime;
|
|
Dirty(component);
|
|
}
|
|
|
|
public void AfterInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid inserted, EntityUid? user = null, bool doInsert = false)
|
|
{
|
|
_audioSystem.PlayPvs(component.InsertSound, uid);
|
|
|
|
if (doInsert && !_containerSystem.Insert(inserted, component.Container))
|
|
return;
|
|
|
|
if (user != inserted && user != null)
|
|
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user.Value):player} inserted {ToPrettyString(inserted)} into {ToPrettyString(uid)}");
|
|
|
|
QueueAutomaticEngage(uid, component);
|
|
|
|
_ui.CloseUi(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, inserted);
|
|
|
|
// Maybe do pullable instead? Eh still fine.
|
|
Joints.RecursiveClearJoints(inserted);
|
|
UpdateVisualState(uid, component);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sent before the disposal unit flushes it's contents.
|
|
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
|
|
/// </summary>
|
|
public sealed class DisposalUnitUIStateUpdatedEvent : EntityEventArgs
|
|
{
|
|
public SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState State;
|
|
|
|
public DisposalUnitUIStateUpdatedEvent(SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState state)
|
|
{
|
|
State = state;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sent before the disposal unit flushes it's contents.
|
|
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
|
|
/// </summary>
|
|
public sealed class BeforeDisposalFlushEvent : CancellableEntityEventArgs
|
|
{
|
|
public readonly List<string> Tags = new();
|
|
}
|