Files
wwdpublic/Content.Shared/Traits/Assorted/Systems/SharedSingerSystem.cs
Mnemotechnican 441dee258c Convert Harpy Singing Into a Trait (#714)
# Description
Adds a new trait that lets characters play midi without needing an
instrument.

Singer a 1-point positive trait. For now it's only available for vulps
and felinids as they are naturally more vocal than other species.

Also refactored harpy singing system a bit.

# TODO

- [X] Find out whatever causes this. Not critical, but probably should
be fixed...
<details><p>


![image](https://github.com/user-attachments/assets/8e0a6bf5-5fa3-4a0a-8937-2931dfe4ee62)

</p></details>

<details><summary><h1>Media</h1></summary>
<p>

Outdated


![image](https://github.com/user-attachments/assets/018b6cf3-d510-46e2-8c38-4bd49e1929bd)


![image](https://github.com/user-attachments/assets/f27bd451-b3c2-4a22-ab50-35c2f4ecbcb3)

</p>
</details>

# Changelog
🆑
- add: Added a new positive trait - singer. It allows you to play midi
songs without an instrument, similarly to harpies.

---------

Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-08-15 07:06:25 +01:00

94 lines
3.4 KiB
C#

using Content.Shared.Actions;
using Content.Shared.DeltaV.Harpy.Components;
using Content.Shared.Instruments;
using Content.Shared.Traits.Assorted.Components;
using Content.Shared.Traits.Assorted.Prototypes;
using Content.Shared.Zombies;
using Robust.Shared.Prototypes;
namespace Content.Shared.Traits.Assorted.Systems;
public abstract class SharedSingerSystem : EntitySystem
{
[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedInstrumentSystem _instrument = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntityZombifiedEvent>(OnZombified);
SubscribeLocalEvent<SingerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SingerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SingerComponent, BoundUIClosedEvent>(OnBoundUIClosed);
SubscribeLocalEvent<SingerComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
}
private void OnStartup(Entity<SingerComponent> ent, ref ComponentStartup args)
{
if (!ProtoMan.TryIndex(ent.Comp.Proto, out var singer))
return;
_actionsSystem.AddAction(ent, ref ent.Comp.MidiAction, singer.MidiActionId);
var instrumentComp = EnsureInstrumentComp(ent);
var defaultData = singer.InstrumentList[singer.DefaultInstrument];
_instrument.SetInstrumentProgram(instrumentComp, defaultData.Item1, defaultData.Item2);
SetUpSwappableInstrument(ent, singer);
if (singer.MidiUi is {} uiData && !_ui.TryGetUi(ent, uiData.UiKey, out _))
_ui.AddUi(ent.Owner, uiData);
}
private void OnShutdown(Entity<SingerComponent> ent, ref ComponentShutdown args)
{
_actionsSystem.RemoveAction(ent, ent.Comp.MidiAction);
}
private void OnZombified(ref EntityZombifiedEvent args)
{
CloseMidiUi(args.Target);
}
private void OnBoundUIClosed(EntityUid uid, SingerComponent component, BoundUIClosedEvent args)
{
if (args.UiKey is not InstrumentUiKey)
return;
TryComp(uid, out AppearanceComponent? appearance);
_appearance.SetData(uid, HarpyVisualLayers.Singing, SingingVisualLayer.False, appearance);
}
private void OnBoundUIOpened(EntityUid uid, SingerComponent component, BoundUIOpenedEvent args)
{
if (args.UiKey is not InstrumentUiKey)
return;
TryComp(uid, out AppearanceComponent? appearance);
_appearance.SetData(uid, HarpyVisualLayers.Singing, SingingVisualLayer.True, appearance);
}
/// <summary>
/// Closes the MIDI UI if it is open. Does nothing on client side.
/// </summary>
public virtual void CloseMidiUi(EntityUid uid)
{
}
/// <summary>
/// Sets up the swappable instrument on the entity, only on the server.
/// </summary>
protected virtual void SetUpSwappableInstrument(EntityUid uid, SingerInstrumentPrototype singer)
{
}
/// <summary>
/// Ensures an InstrumentComponent on the entity. Uses client-side comp on client and server-side comp on the server.
/// </summary>
protected abstract SharedInstrumentComponent EnsureInstrumentComp(EntityUid uid);
}