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20 lines
491 B
C#
20 lines
491 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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// ReSharper disable once InconsistentNaming
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namespace Content.Shared._White.TTS;
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/// <summary>
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/// Apply TTS for entity chat say messages
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class TTSComponent : Component
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{
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/// <summary>
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/// Prototype of used voice for TTS.
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/// </summary>
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[DataField("voice")]
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public ProtoId<TTSVoicePrototype> VoicePrototypeId = "Eugene";
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}
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