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* initial sidestream port * ru locale * blyatison * упс * jannie qol (#6) * initial sidestream port * blyadison * cs1.4 (#4) * initial sidestream port * blyatison * antitryaska (#7) * initial sidestream port (still fucked though) * blyatison * o fugg (#8) speedmerge * o fugg * fugg :-DDD * attempt numero uno (#9) * fix desword sound (#10) * раз уж я тут сижу * whoops * shit --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
23 lines
679 B
C#
23 lines
679 B
C#
using Content.Shared.DisplacementMap;
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using Content.Shared.Hands.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.Hands.Components;
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// paranoidal component networking:
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// i genuinely am not sure if this should be networked
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// most likely not, but i'll still make it networked
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// just in the off chance client rotation gets desynced or something
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[RegisterComponent]
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[NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class HoldingDropComponent : Component
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{
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public override bool SendOnlyToOwner => true;
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[AutoNetworkedField]
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public Angle Angle;
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}
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