Files
wwdpublic/Content.Shared/_White/Collision/Blur/BlurOnCollideSystem.cs
Spatison a7990bc06a [Port] Small Energy Crossbow / Маленький Энергетический Арбалет (#60)
* add: ebow

* RU Loc

* Update BlurOnCollideComponent.cs

* test
2024-09-26 08:56:42 +07:00

38 lines
1.1 KiB
C#

using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Projectiles;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
namespace Content.Shared._White.Collision.Blur;
public sealed class BlurOnCollideSystem : EntitySystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlurOnCollideComponent, ProjectileHitEvent>(OnProjectileHit);
SubscribeLocalEvent<BlurOnCollideComponent, ThrowDoHitEvent>(OnEntityHit);
}
private void OnEntityHit(Entity<BlurOnCollideComponent> ent, ref ThrowDoHitEvent args)
{
ApplyEffects(args.Target, ent.Comp);
}
private void OnProjectileHit(Entity<BlurOnCollideComponent> ent, ref ProjectileHitEvent args)
{
ApplyEffects(args.Target, ent.Comp);
}
private void ApplyEffects(EntityUid target, BlurOnCollideComponent component)
{
_statusEffects.TryAddStatusEffect<BlurryVisionComponent>(target,
"BlurryVision",
TimeSpan.FromSeconds(component.BlurTime),
true);
}
}