Files
wwdpublic/Content.Shared/_Shitmed/Surgery/Tools/SurgeryToolComponent.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

24 lines
704 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Shitmed.Medical.Surgery.Tools;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SurgeryToolComponent : Component
{
[DataField, AutoNetworkedField]
public SoundSpecifier? StartSound;
[DataField, AutoNetworkedField]
public SoundSpecifier? EndSound;
}
/// <summary>
/// Raised on a tool to see if it can be used in a surgery step.
/// If this is cancelled the step can't be completed.
/// </summary>
[ByRefEvent]
public record struct SurgeryToolUsedEvent(EntityUid User, EntityUid Target, bool Cancelled = false);