Files
wwdpublic/Content.Shared/_Shitmed/Surgery/SurgeryUI.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

33 lines
983 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._Shitmed.Medical.Surgery;
[Serializable, NetSerializable]
public enum SurgeryUIKey
{
Key
}
[Serializable, NetSerializable]
public sealed class SurgeryBuiState(Dictionary<NetEntity, List<EntProtoId>> choices) : BoundUserInterfaceState
{
public readonly Dictionary<NetEntity, List<EntProtoId>> Choices = choices;
}
[Serializable, NetSerializable]
public sealed class SurgeryBuiRefreshMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public sealed class SurgeryStepChosenBuiMsg(NetEntity part, EntProtoId surgery, EntProtoId step, bool isBody) : BoundUserInterfaceMessage
{
public readonly NetEntity Part = part;
public readonly EntProtoId Surgery = surgery;
public readonly EntProtoId Step = step;
// Used as a marker for whether or not we're hijacking surgery by applying it on the body itself.
public readonly bool IsBody = isBody;
}