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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
9 lines
318 B
C#
9 lines
318 B
C#
using Content.Shared.Damage;
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namespace Content.Shared._Shitmed.Medical.Surgery;
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/// <summary>
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/// Raised on the target entity.
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/// </summary>
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[ByRefEvent]
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public record struct SurgeryStepDamageEvent(EntityUid User, EntityUid Body, EntityUid Part, EntityUid Surgery, DamageSpecifier Damage, float PartMultiplier); |