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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Shitmed.Medical.Surgery.Steps;
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[RegisterComponent, NetworkedComponent]
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[Prototype("SurgerySteps")]
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public sealed partial class SurgeryStepComponent : Component
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{
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[DataField]
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public ComponentRegistry? Tool;
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[DataField]
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public ComponentRegistry? Add;
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[DataField]
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public ComponentRegistry? BodyAdd;
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[DataField]
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public ComponentRegistry? Remove;
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[DataField]
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public ComponentRegistry? BodyRemove;
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/// <summary>
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/// These components will be added to the body part's organs' OnAdd field.
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/// Each key is the SlotId of the organ to look for.
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///
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/// Used to make organs add components to whatever body it's residing in.
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/// </summary>
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[DataField]
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public Dictionary<string, ComponentRegistry>? AddOrganOnAdd;
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/// <summary>
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/// These components will be removed from the body part's organs' OnAdd field.
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/// Each key is the SlotId of the organ to look for.
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///
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/// Used to stop organs from adding components to whatever body it's residing in.
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/// </summary>
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[DataField]
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public Dictionary<string, ComponentRegistry>? RemoveOrganOnAdd;
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[DataField]
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public float Duration = 2f;
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}
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