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Contains: - Storage UI v2, required for removing DeferredClose. - Stock market refactor (mostly some basic changes to stock market, didn't want to make a whole other PR for it) - Make guidebook remember where you left off - Any other PRs are purely for fixing issues related to the above PRs or the engine update. 🆑 - add: Ported Storage UI v2. - tweak: The guidebook will now remember where you left off. --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: 12rabbits <53499656+12rabbits@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> (cherry picked from commit 3c37ff1c48637d1cdf8bc3c6b1412dad338ea205)
29 lines
888 B
C#
29 lines
888 B
C#
using Robust.Shared.Prototypes;
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using Content.Shared.Humanoid;
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using Robust.Shared.GameStates;
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namespace Content.Shared._Shitmed.Medical.Surgery.Steps;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SurgeryRemoveMarkingStepComponent : Component
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{
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/// <summary>
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/// The category the marking belongs to.
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/// </summary>
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[DataField]
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public HumanoidVisualLayers MarkingCategory = default!;
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/// <summary>
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/// Can be either a segment of a marking ID, or an entire ID that will be checked
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/// against the entity to validate that the marking is present.
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/// </summary>
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[DataField]
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public string MatchString = string.Empty;
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/// <summary>
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/// Will this step spawn an item as a result of removing the markings? If so, which?
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/// </summary>
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[DataField]
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public EntProtoId? ItemSpawn = default!;
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}
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