Files
wwdpublic/Content.Shared/_Shitmed/StatusEffects/SpawnSmokeComponent.cs
2025-04-20 11:15:45 +07:00

14 lines
441 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._Shitmed.StatusEffects;
/// <summary>
/// For use as a status effect. Spawns a smoke cloud.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SpawnSmokeComponent : SpawnEntityEffectComponent
{
public override string EntityPrototype { get; set; } = "AdminInstantEffectSmoke10";
public override bool AttachToParent { get; set; } = true;
}