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10 lines
243 B
C#
10 lines
243 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Shitmed.StatusEffects;
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/// <summary>
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/// Randomly changes the entity's DNA.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ScrambleDnaEffectComponent : Component;
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