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26 lines
605 B
C#
26 lines
605 B
C#
using Content.Shared.Atmos;
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using Robust.Shared.GameStates;
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namespace Content.Shared._Shitmed.StatusEffects;
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/// <summary>
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/// Randomly spawns gas of a given type.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ExpelGasComponent : Component
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{
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public List<Gas> PossibleGases = new()
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{
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Gas.Oxygen,
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Gas.Plasma,
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Gas.Nitrogen,
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Gas.CarbonDioxide,
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Gas.Tritium,
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Gas.Ammonia,
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Gas.NitrousOxide,
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Gas.Frezon,
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// Gas.BZ, ///tg/ gases
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// Gas.Healium, ///tg/ gases
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// Gas.Nitrium, ///tg/ gases
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};
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}
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