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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
26 lines
878 B
C#
26 lines
878 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared._Shitmed.BodyEffects;
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentPause]
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public sealed partial class BodyPartEffectComponent : Component
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{
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/// <summary>
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/// The components that are active on the part and will be refreshed every 5s
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/// </summary>
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[DataField]
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public ComponentRegistry Active = new();
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/// <summary>
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/// How long to wait between each refresh.
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/// Effects can only last at most this long once the organ is removed.
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/// </summary>
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[DataField]
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public TimeSpan Delay = TimeSpan.FromSeconds(5);
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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} |