Files
wwdpublic/Content.Shared/_Shitmed/Body/Organ/HeartSystem.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

58 lines
2.1 KiB
C#

/*using Content.Shared.Body.Organ;
using Content.Shared.Movement.Systems;
using Content.Shared.Medical;
namespace Content.Shared._Shitmed.Body.Organ;
public sealed class HeartSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _speedModifier = default!;
public override void Initialize()
{
SubscribeLocalEvent<HeartComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<HeartComponent, OrganDamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<HeartAttackComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<HeartAttackComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<HeartAttackComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
SubscribeLocalEvent<HeartAttackComponent, DefibrillatorZapSuccessEvent>(OnZapSuccess);
}
private void OnStartup(EntityUid uid, HeartComponent component, ComponentStartup args)
{
component.CurrentCapacity = component.Capacity;
}
private void OnStartup(EntityUid uid, HeartAttackComponent component, ComponentStartup args)
{
component.WalkSpeed *= 0.35f;
component.SprintSpeed *= 0.35f;
_speedModifier.RefreshMovementSpeedModifiers(uid);
}
private void OnShutdown(EntityUid uid, HeartAttackComponent component, ComponentShutdown args)
{
component.WalkSpeed /= 0.35f;
component.SprintSpeed /= 0.35f;
_speedModifier.RefreshMovementSpeedModifiers(uid);
}
private void OnRefreshSpeed(EntityUid uid, HeartAttackComponent component, ref RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(component.WalkSpeed, component.SprintSpeed);
}
private void OnZapSuccess(EntityUid uid, HeartAttackComponent component, ref DefibrillatorZapSuccessEvent args)
{
RemComp<HeartAttackComponent>(uid);
}
private void OnDamageChanged(EntityUid uid, HeartComponent component, ref OrganDamageChangedEvent args)
{
if (!TryComp<OrganComponent>(uid, out var organ))
return;
component.CurrentCapacity = component.Capacity * (100 / (int) organ.Status);
}
}*/