Files
wwdpublic/Content.Shared/_Goobstation/Weapons/RequiresDualWield/RequiresDualWieldComponent.cs
EctoplasmIsGood 344d24b05b Uplink Item Ports (#2128)
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# Description

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Ports over a few items from Goob LRP, those being the dualettas, the
anaconda, and the pocket dimension plant pot

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<details><summary><h1>Media</h1></summary>
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https://github.com/user-attachments/assets/72f66056-7eb1-4c93-92f5-d35ad4fcaf01

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# Changelog

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🆑
- add: Added the dualettas, two stylish pistols that can be dual wielded
- add: Added the anaconda, a robust syndicate handcannon that
automatically generates ammo
- add: Added the Pocket Dimension Plant, a normal looking potted plant
that actually has a pocket dimension linked to it

---------

Signed-off-by: EctoplasmIsGood <109397347+EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: Your Name <EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>

(cherry picked from commit 0c4803719b27dab144373600b62bb1048affe53e)
2025-04-04 14:31:20 +03:00

24 lines
694 B
C#

using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.GameStates;
using Content.Shared.Whitelist;
namespace Content.Shared._Goobstation.Weapons.RequiresDualWield;
/// <summary>
/// Makes a weapon only able to be shot while dual wielding.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(RequiresDualWieldSystem))]
public sealed partial class RequiresDualWieldComponent : Component
{
public TimeSpan LastPopup;
[DataField]
public TimeSpan PopupCooldown = TimeSpan.FromSeconds(1);
[DataField]
public LocId? WieldRequiresExamineMessage = "gun-requires-dual-wield-component-examine";
[DataField]
public EntityWhitelist? Whitelist;
}