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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Finally gets around to porting over Changelings from Goobstation, as well as a *certain evil PR* from FunkyStation (with the fixes it comes with). --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Wait for #1856 to be merged - [x] Wait for #1860 to be merged - [x] Fix broken code to make it actually compile (right now is just porting prototypes, code, and locale) - [X] Port That Funky PR I Mentioned Earlier - [] Throw bricks at the codebase until it stops failing tests - [X] Maybe do some local testing --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - add: Changelings have been ported! --------- Signed-off-by: Eris <erisfiregamer1@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> (cherry picked from commit ee4f7aa7097f260d07af3ab0583a2a5c14a38c74)
132 lines
4.3 KiB
C#
132 lines
4.3 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Body.Systems;
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using Content.Shared.Cuffs;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Serialization;
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namespace Content.Shared._Goobstation.Grab;
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public sealed class GrabbingItemSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GrabbingItemComponent, AttemptMeleeEvent>(OnMeleeAttempt);
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SubscribeLocalEvent<GrabbingItemComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<BeingGrabbedComponent, BeingPulledAttemptEvent>(OnBeingPulledAttempt);
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SubscribeLocalEvent<BeingGrabbedComponent, AttemptStopPullingEvent>(OnAttemptStopPulling,
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after: new[] { typeof(SharedBodySystem), typeof(SharedCuffableSystem) });
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SubscribeLocalEvent<BeingGrabbedComponent, GrabBreakDoAfterEvent>(OnGrabBreak);
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SubscribeLocalEvent<BeingGrabbedComponent, PullStoppedMessage>(OnStopPull);
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}
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private void OnStopPull(Entity<BeingGrabbedComponent> ent, ref PullStoppedMessage args)
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{
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if (TryComp(ent.Comp.GrabberItemUid, out GrabbingItemComponent? item))
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{
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item.GrabbedEntity = null;
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Dirty(ent.Comp.GrabberItemUid.Value, item);
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}
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RemCompDeferred<BeingGrabbedComponent>(ent);
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}
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private void OnGrabBreak(Entity<BeingGrabbedComponent> ent, ref GrabBreakDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled)
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return;
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args.Handled = true;
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if (TryComp<PullableComponent>(ent.Owner, out var pullable))
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_pulling.TryStopPull(ent.Owner, pullable);
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}
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private void OnAttemptStopPulling(Entity<BeingGrabbedComponent> ent, ref AttemptStopPullingEvent args)
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{
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if (!TryComp(ent.Comp.GrabberItemUid, out GrabbingItemComponent? grabbingItem))
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{
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RemCompDeferred<BeingGrabbedComponent>(ent.Owner);
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return;
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}
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if (args.Cancelled)
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return;
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if (args.User == null || !Exists(args.User.Value))
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return;
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if (args.User.Value != ent.Owner)
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return;
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args.Cancelled = true;
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var doAfterArgs = new DoAfterArgs(EntityManager,
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ent.Owner,
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grabbingItem.GrabBreakDelay,
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new GrabBreakDoAfterEvent(),
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ent.Owner)
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{
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CancelDuplicate = false,
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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}
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private void OnRemove(Entity<GrabbingItemComponent> ent, ref ComponentRemove args)
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{
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if (ent.Comp.GrabbedEntity != null)
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RemComp<BeingGrabbedComponent>(ent.Comp.GrabbedEntity.Value);
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}
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public bool TryGetGrabbingItem(EntityUid uid, [NotNullWhen(true)] out Entity<GrabbingItemComponent>? item)
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{
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item = null;
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foreach (var held in _handsSystem.EnumerateHeld(uid))
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{
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if (!TryComp(held, out GrabbingItemComponent? grabbingItem) || grabbingItem.GrabbedEntity != null)
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continue;
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item = (held, grabbingItem);
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return true;
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}
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return false;
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}
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private void OnBeingPulledAttempt(Entity<BeingGrabbedComponent> ent, ref BeingPulledAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnMeleeAttempt(Entity<GrabbingItemComponent> ent, ref AttemptMeleeEvent args)
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{
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var grabbed = ent.Comp.GrabbedEntity;
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if (grabbed == null || args.Cancelled)
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return;
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args.Cancelled = true;
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args.Message = Loc.GetString("grabbing-item-attack-fail",
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("item", Identity.Entity(ent.Owner, EntityManager)),
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("grabbed", Identity.Entity(grabbed.Value, EntityManager)));
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}
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}
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[Serializable, NetSerializable]
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public sealed partial class GrabBreakDoAfterEvent : SimpleDoAfterEvent
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{
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}
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