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# Description Continuation of this [PR](https://github.com/Simple-Station/Einstein-Engines/pull/2398) Port fishing from [Goob-Station](https://github.com/Goob-Station/Goob-Station). Some PRs from [Wizards](https://github.com/space-wizards/space-station-14) and sprites from [TG](https://github.com/tgstation/tgstation). Prs: https://github.com/space-wizards/space-station-14/pull/30921 https://github.com/Goob-Station/Goob-Station/pull/1970 https://github.com/Goob-Station/Goob-Station/pull/2416 --- # TODO - [x] Port fishing - [x] Add more fish --- <details><summary><h1>Media</h1></summary> <p>   </p> </details> --- # Changelog 🆑 Rouden, Aidenkrz, Aviu, Will-Oliver-Br - add: Added fishing. --------- Co-authored-by: Rouden <149893554+Roudenn@users.noreply.github.com> Co-authored-by: Aidenkrz <aiden@djkraz.com> Co-authored-by: GoobBot <uristmchands@proton.me> Co-authored-by: Aiden <28298836+Aidenkrz@users.noreply.github.com> Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> (cherry picked from commit e61def844e5d116d28c4a5ee4e88b1c5a2186937)
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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using System.Numerics;
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namespace Content.Shared._Goobstation.Fishing.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FishingRodComponent : Component
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{
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/// <summary>
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/// Higher value will make every interact more productive.
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/// </summary>
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[DataField]
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public float Efficiency = 1f;
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/// <summary>
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/// At what progress fishing starts.
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/// </summary>
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[DataField]
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public float StartingProgress = 0.33f;
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/// <summary>
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/// How many seconds we wait until fish starts to fight with us
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/// </summary>
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[DataField]
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public float StartingStruggleTime = 0.3f;
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/// <summary>
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/// If lure moves bigger than this distance away from the rod,
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/// it will force it to reel instantly.
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/// </summary>
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[DataField]
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public float BreakOnDistance = 8f;
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[DataField]
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public EntProtoId FloatPrototype = "FishingLure";
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[DataField]
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public SpriteSpecifier RopeSprite =
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new SpriteSpecifier.Rsi(new ResPath("_Goobstation/Objects/Specific/Fishing/fishing_lure.rsi"), "rope");
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[DataField, ViewVariables]
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public Vector2 RopeUserOffset = new (0f, 0f);
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[DataField, ViewVariables]
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public Vector2 RopeLureOffset = new (0f, 0f);
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[DataField, AutoNetworkedField]
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public EntityUid? FishingLure;
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[DataField]
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public EntProtoId ThrowLureActionId = "ActionStartFishing";
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[DataField, AutoNetworkedField]
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public EntityUid? ThrowLureActionEntity;
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[DataField]
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public EntProtoId PullLureActionId = "ActionStopFishing";
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[DataField, AutoNetworkedField]
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public EntityUid? PullLureActionEntity;
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}
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