Files
wwdpublic/Content.Shared/Traits/Assorted/Components/ParacusiaComponent.cs
DEATHB4DEFEAT d3ed34ff4e Trait Points (#434)
# Description

Some improvements to loadouts too.

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# TODO

- [x] Points logic
- [x] Server-side validation
- [x] Categorize traits
- [x] Assign points to traits
- [x] Header costs
- [x] Sort entries
- [x] Max traits
	- [x] Communicate max traits
- [x] Point bar
- [x] Group exclusivity
- Black outline on text
- [x] Fix existing component whitelists

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<details><summary><h1>Media</h1></summary>
<p>

## Accurate except for small details


![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/c0ab2fbf-3bce-4e54-81d5-8e546d6b3c0b)

### Something to note:


![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/09a3948e-0c9f-4f57-b297-f62063b11845)


![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/35d76095-0714-4613-a17b-73df25a9a832)


![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/87149e5c-0af2-4ac0-bbde-52f317a008a0)

</p>
</details>

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# Changelog

🆑
- add: Added trait points
- add: Added categories for traits

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Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-06-20 19:39:30 -04:00

49 lines
1.6 KiB
C#

using Content.Shared.Traits.Assorted.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Traits.Assorted.Components;
/// <summary>
/// This component is used for paracusia, which causes auditory hallucinations.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedParacusiaSystem))]
public sealed partial class ParacusiaComponent : Component
{
/// <summary>
/// The maximum time between incidents in seconds
/// </summary>
[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MaxTimeBetweenIncidents = 60f;
/// <summary>
/// The minimum time between incidents in seconds
/// </summary>
[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MinTimeBetweenIncidents = 30f;
/// <summary>
/// How far away at most can the sound be?
/// </summary>
[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MaxSoundDistance;
/// <summary>
/// The sounds to choose from
/// </summary>
[DataField("sounds", required: true)]
[AutoNetworkedField]
public SoundSpecifier Sounds = default!;
[DataField("timeBetweenIncidents", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextIncidentTime;
public EntityUid? Stream;
}