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# Description Some improvements to loadouts too. --- # TODO - [x] Points logic - [x] Server-side validation - [x] Categorize traits - [x] Assign points to traits - [x] Header costs - [x] Sort entries - [x] Max traits - [x] Communicate max traits - [x] Point bar - [x] Group exclusivity - Black outline on text - [x] Fix existing component whitelists --- <details><summary><h1>Media</h1></summary> <p> ## Accurate except for small details  ### Something to note:    </p> </details> --- # Changelog 🆑 - add: Added trait points - add: Added categories for traits --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
13 lines
392 B
C#
13 lines
392 B
C#
using Content.Shared.Traits.Assorted.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted.Components;
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/// <summary>
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/// Set player speed to zero and standing state to down, simulating leg paralysis.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
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public sealed partial class LegsParalyzedComponent : Component
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{
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}
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