Files
wwdpublic/Content.Shared/Paint/PaintedComponent.cs
2024-11-21 17:49:04 +07:00

30 lines
793 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Paint;
/// Component applied to target entity when painted
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PaintedComponent : Component
{
[DataField, AutoNetworkedField]
public Color Color = Color.FromHex("#2cdbd5");
/// Used to remove the color when the component is removed
[DataField, AutoNetworkedField]
public Color BeforeColor;
[DataField, AutoNetworkedField]
public bool Enabled;
// Not using ProtoId because ShaderPrototype is in Robust.Client
[DataField, AutoNetworkedField]
public string ShaderName = "Greyscale";
}
[Serializable, NetSerializable]
public enum PaintVisuals : byte
{
Painted,
}