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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Paint;
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/// Entity when used on another entity will paint target entity
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedPaintSystem))]
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public sealed partial class PaintComponent : Component
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{
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/// Noise made when paint gets applied
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[DataField]
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public SoundSpecifier Spray = new SoundPathSpecifier("/Audio/Effects/spray2.ogg");
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? Whitelist;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? Blacklist;
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/// How long the doafter will take
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[DataField]
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public int Delay = 2;
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[DataField, AutoNetworkedField]
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public Color Color = Color.FromHex("#c62121");
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/// Solution on the entity that contains the paint
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[DataField]
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public string Solution = "drink";
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/// Reagent that will be used as paint
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[DataField, AutoNetworkedField]
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public ProtoId<ReagentPrototype> Reagent = "SpaceGlue";
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/// Reagent consumption per use
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[DataField]
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public FixedPoint2 ConsumptionUnit = FixedPoint2.New(5);
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[DataField]
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public TimeSpan DurationPerUnit = TimeSpan.FromSeconds(6);
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}
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