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wwdpublic/Content.Shared/InteractionVerbs/Requirements/AssortedRequirements.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

72 lines
2.6 KiB
C#

using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Content.Shared.Whitelist;
using Robust.Shared.Serialization;
namespace Content.Shared.InteractionVerbs.Requirements;
/// <summary>
/// Requires the target to meet a certain whitelist and not meet a blacklist.
/// </summary>
[Serializable, NetSerializable]
public sealed partial class EntityWhitelistRequirement : InteractionRequirement
{
[DataField] public EntityWhitelist? Whitelist, Blacklist;
public override bool IsMet(InteractionArgs args, InteractionVerbPrototype proto, InteractionAction.VerbDependencies deps) =>
!deps.WhitelistSystem.IsWhitelistFail(Whitelist, args.Target)
&& !deps.WhitelistSystem.IsBlacklistPass(Blacklist, args.Target);
}
/// <summary>
/// Requires the mob to be a mob in a certain state. If inverted, requires the mob to not be in that state.
/// </summary>
[Serializable, NetSerializable]
public sealed partial class MobStateRequirement : InvertableInteractionRequirement
{
[DataField] public List<MobState> AllowedStates = new();
public override bool IsMet(InteractionArgs args, InteractionVerbPrototype proto, InteractionAction.VerbDependencies deps)
{
if (!deps.EntMan.TryGetComponent<MobStateComponent>(args.Target, out var state))
return false;
return AllowedStates.Contains(state.CurrentState) ^ Inverted;
}
}
/// <summary>
/// Requires the target to be in a specific standing state.
/// </summary>
[Serializable, NetSerializable]
public sealed partial class StandingStateRequirement : InteractionRequirement
{
[DataField] public bool AllowStanding, AllowLaying, AllowKnockedDown;
public override bool IsMet(InteractionArgs args, InteractionVerbPrototype proto, InteractionAction.VerbDependencies deps)
{
if (deps.EntMan.HasComponent<KnockedDownComponent>(args.Target))
return AllowKnockedDown;
if (!deps.EntMan.TryGetComponent<StandingStateComponent>(args.Target, out var state))
return false;
return state.CurrentState == StandingState.Standing && AllowStanding
|| state.CurrentState == StandingState.Lying && AllowLaying;
}
}
/// <summary>
/// Requires the target to be the user itself.
/// </summary>
[Serializable, NetSerializable]
public sealed partial class SelfTargetRequirement : InvertableInteractionRequirement
{
public override bool IsMet(InteractionArgs args, InteractionVerbPrototype proto, InteractionAction.VerbDependencies deps)
{
return (args.Target == args.User) ^ Inverted;
}
}