Files
wwdpublic/Content.Shared/Gravity/GravityShakeComponent.cs
Pieter-Jan Briers e7a3b82a8d Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00

19 lines
634 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Gravity;
/// <summary>
/// Indicates this entity is shaking due to gravity changes.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class GravityShakeComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public int ShakeTimes;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[AutoPausedField]
public TimeSpan NextShake;
}