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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Port nanochat lookup from Delta-v. Pr: https://github.com/DeltaV-Station/Delta-v/pull/2794 --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Task - [x] Completed Task --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>     </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Toby222 and Will-Oliver-Br add: Add Number lookup to NanoChat --------- Co-authored-by: Tobias Berger <toby@tobot.dev> (cherry picked from commit c3b6aeda090719cf82b132dcadebbe035a0da45a)
299 lines
8.7 KiB
C#
299 lines
8.7 KiB
C#
using Content.Shared.DeltaV.CartridgeLoader.Cartridges;
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using Content.Shared.Examine;
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using Content.Shared.PDA;
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using Robust.Shared.Timing;
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namespace Content.Shared.DeltaV.NanoChat;
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/// <summary>
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/// Base system for NanoChat functionality shared between client and server.
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/// </summary>
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public abstract class SharedNanoChatSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NanoChatCardComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(Entity<NanoChatCardComponent> ent, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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if (ent.Comp.Number == null)
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{
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args.PushMarkup(Loc.GetString("nanochat-card-examine-no-number"));
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return;
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}
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args.PushMarkup(Loc.GetString("nanochat-card-examine-number", ("number", $"{ent.Comp.Number:D4}")));
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}
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#region Public API Methods
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/// <summary>
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/// Gets the NanoChat number for a card.
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/// </summary>
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public uint? GetNumber(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return null;
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return card.Comp.Number;
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}
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/// <summary>
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/// Sets the NanoChat number for a card.
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/// </summary>
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public void SetNumber(Entity<NanoChatCardComponent?> card, uint number)
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{
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if (!Resolve(card, ref card.Comp))
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return;
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card.Comp.Number = number;
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Dirty(card);
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}
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/// <summary>
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/// Gets the recipients dictionary from a card.
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/// </summary>
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public IReadOnlyDictionary<uint, NanoChatRecipient> GetRecipients(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return new Dictionary<uint, NanoChatRecipient>();
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return card.Comp.Recipients;
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}
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/// <summary>
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/// Gets the messages dictionary from a card.
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/// </summary>
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public IReadOnlyDictionary<uint, List<NanoChatMessage>> GetMessages(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return new Dictionary<uint, List<NanoChatMessage>>();
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return card.Comp.Messages;
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}
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/// <summary>
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/// Sets a specific recipient in the card.
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/// </summary>
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public void SetRecipient(Entity<NanoChatCardComponent?> card, uint number, NanoChatRecipient recipient)
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{
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if (!Resolve(card, ref card.Comp))
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return;
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card.Comp.Recipients[number] = recipient;
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Dirty(card);
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}
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/// <summary>
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/// Gets a specific recipient from the card.
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/// </summary>
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public NanoChatRecipient? GetRecipient(Entity<NanoChatCardComponent?> card, uint number)
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{
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if (!Resolve(card, ref card.Comp) || !card.Comp.Recipients.TryGetValue(number, out var recipient))
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return null;
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return recipient;
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}
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/// <summary>
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/// Gets all messages for a specific recipient.
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/// </summary>
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public List<NanoChatMessage>? GetMessagesForRecipient(Entity<NanoChatCardComponent?> card, uint recipientNumber)
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{
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if (!Resolve(card, ref card.Comp) || !card.Comp.Messages.TryGetValue(recipientNumber, out var messages))
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return null;
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return new List<NanoChatMessage>(messages);
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}
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/// <summary>
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/// Adds a message to a recipient's conversation.
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/// </summary>
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public void AddMessage(Entity<NanoChatCardComponent?> card, uint recipientNumber, NanoChatMessage message)
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{
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if (!Resolve(card, ref card.Comp))
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return;
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if (!card.Comp.Messages.TryGetValue(recipientNumber, out var messages))
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{
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messages = new List<NanoChatMessage>();
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card.Comp.Messages[recipientNumber] = messages;
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}
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messages.Add(message);
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card.Comp.LastMessageTime = _timing.CurTime;
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Dirty(card);
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}
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/// <summary>
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/// Gets the currently selected chat recipient.
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/// </summary>
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public uint? GetCurrentChat(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return null;
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return card.Comp.CurrentChat;
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}
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/// <summary>
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/// Sets the currently selected chat recipient.
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/// </summary>
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public void SetCurrentChat(Entity<NanoChatCardComponent?> card, uint? recipient)
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{
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if (!Resolve(card, ref card.Comp))
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return;
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card.Comp.CurrentChat = recipient;
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Dirty(card);
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}
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/// <summary>
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/// Gets whether notifications are muted.
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/// </summary>
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public bool GetNotificationsMuted(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return false;
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return card.Comp.NotificationsMuted;
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}
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/// <summary>
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/// Sets whether notifications are muted.
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/// </summary>
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public void SetNotificationsMuted(Entity<NanoChatCardComponent?> card, bool muted)
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{
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if (!Resolve(card, ref card.Comp))
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return;
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card.Comp.NotificationsMuted = muted;
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Dirty(card);
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}
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/// <summary>
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/// Gets whether NanoChat number is listed.
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/// </summary>
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public bool GetListNumber(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return false;
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return card.Comp.ListNumber;
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}
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/// <summary>
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/// Sets whether NanoChat number is listed.
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/// </summary>
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public void SetListNumber(Entity<NanoChatCardComponent?> card, bool listNumber)
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{
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if (!Resolve(card, ref card.Comp) || card.Comp.ListNumber == listNumber)
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return;
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card.Comp.ListNumber = listNumber;
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Dirty(card);
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}
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/// <summary>
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/// Gets the time of the last message.
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/// </summary>
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public TimeSpan? GetLastMessageTime(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return null;
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return card.Comp.LastMessageTime;
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}
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/// <summary>
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/// Gets if there are unread messages from a recipient.
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/// </summary>
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public bool HasUnreadMessages(Entity<NanoChatCardComponent?> card, uint recipientNumber)
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{
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if (!Resolve(card, ref card.Comp) || !card.Comp.Recipients.TryGetValue(recipientNumber, out var recipient))
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return false;
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return recipient.HasUnread;
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}
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/// <summary>
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/// Clears all messages and recipients from the card.
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/// </summary>
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public void Clear(Entity<NanoChatCardComponent?> card)
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{
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if (!Resolve(card, ref card.Comp))
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return;
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card.Comp.Messages.Clear();
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card.Comp.Recipients.Clear();
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card.Comp.CurrentChat = null;
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Dirty(card);
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}
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/// <summary>
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/// Deletes a chat conversation with a recipient from the card.
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/// Optionally keeps message history while removing from active chats.
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/// </summary>
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/// <returns>True if the chat was deleted successfully</returns>
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public bool TryDeleteChat(Entity<NanoChatCardComponent?> card, uint recipientNumber, bool keepMessages = false)
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{
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if (!Resolve(card, ref card.Comp))
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return false;
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// Remove from recipients list
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var removed = card.Comp.Recipients.Remove(recipientNumber);
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// Clear messages if requested
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if (!keepMessages)
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card.Comp.Messages.Remove(recipientNumber);
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// Clear current chat if we just deleted it
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if (card.Comp.CurrentChat == recipientNumber)
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card.Comp.CurrentChat = null;
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if (removed)
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Dirty(card);
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return removed;
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}
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/// <summary>
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/// Ensures a recipient exists in the card's contacts and message lists.
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/// If the recipient doesn't exist, they will be added with the provided info.
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/// </summary>
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/// <returns>True if the recipient was added or already existed</returns>
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public bool EnsureRecipientExists(Entity<NanoChatCardComponent?> card,
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uint recipientNumber,
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NanoChatRecipient? recipientInfo = null)
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{
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if (!Resolve(card, ref card.Comp))
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return false;
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if (!card.Comp.Recipients.ContainsKey(recipientNumber))
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{
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// Only add if we have recipient info
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if (recipientInfo == null)
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return false;
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card.Comp.Recipients[recipientNumber] = recipientInfo.Value;
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}
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// Ensure message list exists for this recipient
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if (!card.Comp.Messages.ContainsKey(recipientNumber))
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card.Comp.Messages[recipientNumber] = new List<NanoChatMessage>();
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Dirty(card);
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return true;
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}
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#endregion
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}
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