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# Description Adds a new trait that lets characters play midi without needing an instrument. Singer a 1-point positive trait. For now it's only available for vulps and felinids as they are naturally more vocal than other species. Also refactored harpy singing system a bit. # TODO - [X] Find out whatever causes this. Not critical, but probably should be fixed... <details><p>  </p></details> <details><summary><h1>Media</h1></summary> <p> Outdated   </p> </details> # Changelog 🆑 - add: Added a new positive trait - singer. It allows you to play midi songs without an instrument, similarly to harpies. --------- Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using Content.Shared.Inventory.Events;
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using Content.Shared.Tag;
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using Content.Shared.Humanoid;
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namespace Content.Shared.DeltaV.Harpy;
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public sealed class HarpyVisualsSystem : EntitySystem
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{
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedHumanoidAppearanceSystem _humanoidSystem = default!;
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[ValidatePrototypeId<TagPrototype>]
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private const string HarpyWingsTag = "HidesHarpyWings";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<Traits.Assorted.Components.SingerComponent, DidEquipEvent>(OnDidEquipEvent);
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SubscribeLocalEvent<Traits.Assorted.Components.SingerComponent, DidUnequipEvent>(OnDidUnequipEvent);
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}
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private void OnDidEquipEvent(EntityUid uid, Traits.Assorted.Components.SingerComponent component, DidEquipEvent args)
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{
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if (args.Slot == "outerClothing" && _tagSystem.HasTag(args.Equipment, HarpyWingsTag))
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{
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_humanoidSystem.SetLayerVisibility(uid, HumanoidVisualLayers.RArm, false);
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_humanoidSystem.SetLayerVisibility(uid, HumanoidVisualLayers.Tail, false);
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}
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}
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private void OnDidUnequipEvent(EntityUid uid, Traits.Assorted.Components.SingerComponent component, DidUnequipEvent args)
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{
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if (args.Slot == "outerClothing" && _tagSystem.HasTag(args.Equipment, HarpyWingsTag))
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{
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_humanoidSystem.SetLayerVisibility(uid, HumanoidVisualLayers.RArm, true);
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_humanoidSystem.SetLayerVisibility(uid, HumanoidVisualLayers.Tail, true);
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}
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}
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}
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