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# Description This PR splits all the CVars into separate files. Unfortunately I need to hella clean this up by restoring all the CVars that are different on EE, because cherrypicking it reset everything to Wizden's Defaults (Including CVars that no longer exist on EE, and removing CVars from systems I codeown now, such as Atmos, Guns, and Melee). # Changelog No changelog because this isn't player facing. :) --------- Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> (cherry picked from commit 357f8378c09ccb9f172fc720fd61deb25bc168ea)
29 lines
934 B
C#
29 lines
934 B
C#
using Robust.Shared;
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using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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/// <summary>
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/// Contains all the CVars used by content.
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/// </summary>
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/// <remarks>
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/// NOTICE FOR FORKS: Put your own CVars in a separate file with a different [CVarDefs] attribute. RT will automatically pick up on it.
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/// </remarks>
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[CVarDefs]
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public sealed partial class CCVars : CVars
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{
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// Only debug stuff lives here.
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/// <summary>
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/// A simple toggle to test <c>OptionsVisualizerComponent</c>.
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/// </summary>
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public static readonly CVarDef<bool> DebugOptionVisualizerTest =
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CVarDef.Create("debug.option_visualizer_test", false, CVar.CLIENTONLY);
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/// <summary>
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/// Set to true to disable parallel processing in the pow3r solver.
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/// </summary>
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public static readonly CVarDef<bool> DebugPow3rDisableParallel =
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CVarDef.Create("debug.pow3r_disable_parallel", true, CVar.SERVERONLY);
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}
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