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* wrapped examine (pretty) * so mentally done * remove ammo counters * fix * the soundening * less visual recoil * rifle fixes * the soundening 2 * i loved # WWDP too much * review fixes * fix mag visuals * top round examine --------- Co-authored-by: vanx <discord@vanxxxx> Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
48 lines
2.3 KiB
C#
48 lines
2.3 KiB
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// Chat window opacity slider, controlling the alpha of the chat window background.
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/// Goes from to 0 (completely transparent) to 1 (completely opaque)
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/// </summary>
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public static readonly CVarDef<float> ChatWindowOpacity =
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CVarDef.Create("accessibility.chat_window_transparency", 0.85f, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// Toggle for visual effects that may potentially cause motion sickness.
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/// Where reasonable, effects affected by this CVar should use an alternate effect.
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/// Please do not use this CVar as a bandaid for effects that could otherwise be made accessible without issue.
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/// </summary>
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public static readonly CVarDef<bool> ReducedMotion =
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CVarDef.Create("accessibility.reduced_motion", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<bool> ChatEnableColorName =
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CVarDef.Create("accessibility.enable_color_name",
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true,
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CVar.CLIENTONLY | CVar.ARCHIVE,
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"Toggles displaying names with individual colors.");
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/// <summary>
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/// Screen shake intensity slider, controlling the intensity of the CameraRecoilSystem.
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/// Goes from 0 (no recoil at all) to 1 (regular amounts of recoil)
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/// </summary>
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public static readonly CVarDef<float> ScreenShakeIntensity =
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CVarDef.Create("accessibility.screen_shake_intensity", 0.2f, CVar.CLIENTONLY | CVar.ARCHIVE); // WWDP less visual recoil
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/// <summary>
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/// A generic toggle for various visual effects that are color sensitive.
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/// As of 2/16/24, only applies to progress bar colors.
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/// </summary>
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public static readonly CVarDef<bool> AccessibilityColorblindFriendly =
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CVarDef.Create("accessibility.colorblind_friendly", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// Disables all vision filters for species like Vulpkanin or Harpies. There are good reasons someone might want to disable these.
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/// </summary>
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public static readonly CVarDef<bool> NoVisionFilters =
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CVarDef.Create("accessibility.no_vision_filters", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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}
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