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* Move SleepingSystem to Shared & cleanup * Remove empty OnShutdown handler (cherry picked from commit bdafdeb7052aefa6e0f749f2e04c28bf33a78f4b)
13 lines
241 B
C#
13 lines
241 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Sleep;
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/// <summary>
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/// This is used for the snoring trait.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SnoringComponent : Component
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{
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}
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