mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 21:48:58 +03:00
* add: crossbar * add: crossbar * add: crossbow * clean up * AI rewie * fix * fix * fix :( * Update tags.yml * fix
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Content.Server.Power.EntitySystems;
|
|
using Content.Server.Weapons.Ranged.Systems;
|
|
using Content.Shared.Weapons.Ranged.Events;
|
|
using Content.Shared.Weapons.Ranged.Systems;
|
|
|
|
namespace Content.Server._White.Guns;
|
|
|
|
public sealed class PoweredSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly BatterySystem _battery = default!;
|
|
[Dependency] private readonly GunSystem _gun = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<PoweredComponent, AttemptShootEvent>(OnShoot);
|
|
SubscribeLocalEvent<PoweredComponent, GunRefreshModifiersEvent>(OnGunRefreshModifiers);
|
|
}
|
|
|
|
private void OnShoot(EntityUid uid, PoweredComponent component, AttemptShootEvent args)
|
|
{
|
|
_gun.RefreshModifiers(uid);
|
|
}
|
|
|
|
private void OnGunRefreshModifiers(EntityUid uid, PoweredComponent component, ref GunRefreshModifiersEvent args)
|
|
{
|
|
if (!_battery.TryGetBatteryComponent(uid, out var battery, out var batteryUid)
|
|
|| !_battery.TryUseCharge(batteryUid.Value, component.EnergyPerUse, battery))
|
|
return;
|
|
|
|
args.ProjectileSpeed += component.ProjectileSpeedModified;
|
|
}
|
|
}
|