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* mass clean up
(cherry picked from commit 12bb873b02c1ef50e20763542b030452cc0613da)
* Revert "Centrifuge buff (#393)"
This reverts commit 2a59a18230.
(cherry picked from commit 9ee495ab4bb365e1ccd3dc627ecb55114fea6944)
* Shoving merge conflict
* fix rich traitor
* fix test
* yml
* fix test
* fix test
* ohh
115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using Content.Server._White.GameTicking.Aspects.Components;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking.Rules;
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using Content.Shared.Database;
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using Content.Shared.GameTicking.Components;
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using Robust.Server.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server._White.GameTicking.Aspects;
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/// <summary>
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/// Base class for aspect systems.
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/// </summary>
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/// <typeparam name="T">The type of component to which the system is applied.</typeparam>
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public abstract class AspectSystem<T> : GameRuleSystem<T> where T : Component
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{
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[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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protected ISawmill Sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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Sawmill = Logger.GetSawmill("aspects");
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}
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/// <summary>
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/// Called every tick when this aspect is running.
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/// </summary>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<GameRuleComponent>();
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while (query.MoveNext(out var uid, out var ruleData))
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{
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if (!HasComp<AspectComponent>(uid) || !GameTicker.IsGameRuleAdded(uid, ruleData))
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continue;
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if (!GameTicker.IsGameRuleActive(uid, ruleData) && _timing.CurTime >= ruleData.ActivatedAt)
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GameTicker.StartGameRule(uid, ruleData);
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}
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}
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/// <summary>
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/// Called when an aspect is added to an entity.
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/// </summary>
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protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, component, gameRule, args);
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if (!TryComp<AspectComponent>(uid, out var aspect))
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return;
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_adminLogManager.Add(LogType.AspectAnnounced, $"{Loc.GetString("aspect-admin-log-added", ("aspect", ToPrettyString(uid)))}");
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if (!aspect.IsHidden)
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(Description(uid)), playSound: false, colorOverride: Color.Aquamarine);
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_audio.PlayGlobal(aspect.StartAudio, Filter.Broadcast(), true);
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}
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/// <summary>
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/// Called when an aspect is started.
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/// </summary>
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protected override void Started(
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EntityUid uid,
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T component,
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GameRuleComponent gameRule,
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GameRuleStartedEvent args
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)
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{
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base.Started(uid, component, gameRule, args);
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if (!HasComp<AspectComponent>(uid))
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return;
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_adminLogManager.Add(LogType.AspectStarted, LogImpact.High, $"{Loc.GetString("aspect-admin-log-started", ("aspect", ToPrettyString(uid)))}");
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}
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/// <summary>
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/// Called when an aspect is ended.
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/// </summary>
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protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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if (!TryComp<AspectComponent>(uid, out var aspect))
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return;
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_adminLogManager.Add(LogType.AspectStopped, $"{Loc.GetString("aspect-admin-log-ended", ("aspect", ToPrettyString(uid)))}");
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if (!aspect.IsHidden)
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_chatSystem.DispatchGlobalAnnouncement($"{Loc.GetString("aspect-announcement-ended", ("aspect", Name(uid)))}", playSound: false, colorOverride: Color.Aquamarine);
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_audio.PlayGlobal(aspect.EndAudio, Filter.Broadcast(), true);
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}
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/// <summary>
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/// Forces this aspect to end prematurely.
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/// </summary>
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/// <param name="uid">The entity UID on which the aspect is being performed.</param>
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/// <param name="component">The game rule component associated with this aspect (optional).</param>
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protected new void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
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{
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GameTicker.EndGameRule(uid, component);
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}
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}
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