Files
wwdpublic/Content.Server/_Goobstation/EntityEffects/EffectConditions/UniqueBloodstreamChemThreshold.cs
2025-04-20 11:15:45 +07:00

34 lines
1.2 KiB
C#

using Content.Server.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server._Goobstation.EntityEffects.EffectConditions;
public sealed partial class UniqueBloodstreamChemThreshold : EntityEffectCondition
{
[DataField]
public int Max = int.MaxValue;
[DataField]
public int Min = -1;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.TargetEntity, out var blood))
{
if (args.EntityManager.System<SharedSolutionContainerSystem>().ResolveSolution(args.TargetEntity, blood.ChemicalSolutionName, ref blood.ChemicalSolution, out var chemSolution))
return chemSolution.Contents.Count > Min && chemSolution.Contents.Count < Max;
return false;
}
throw new NotImplementedException();
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-unique-bloodstream-chem-threshold",
("max", Max),
("min", Min));
}
}