Files
wwdpublic/Content.Server/_Goobstation/EntityEffects/EffectConditions/StaminaDamageThreshold.cs
2025-04-20 11:15:45 +07:00

35 lines
1.1 KiB
C#

using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server._Goobstation.EntityEffects.EffectConditions;
public sealed partial class StaminaDamageThreshold : EntityEffectCondition
{
[DataField]
public float Max = float.PositiveInfinity;
[DataField]
public float Min = -1;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out StaminaComponent? stamina))
{
var total = args.EntityManager.System<StaminaSystem>().GetStaminaDamage(args.TargetEntity, stamina);
if (total > Min && total < Max)
return true;
}
return false;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-stamina-damage-threshold",
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
("min", Min));
}
}