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wwdpublic/Content.Server/_Goobstation/Devil/Contract/Revival/RevivalContractSystem.cs
Kai5 ae1c1c39dd Port Devil (#2454)
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This PR ports
https://github.com/Goob-Station/Goob-Station/pull/2409
https://github.com/Goob-Station/Goob-Station/pull/2591
https://github.com/Goob-Station/Goob-Station/pull/2599

This PR was initially intended to be merged into White Dream repo, so my
changes are marked as WD edit.

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- [ ] Port pain numbness
- [ ] Port nullrods
- [ ] Port tile movement

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🆑
- add: Ported Devil antag from Goobstation

---------

Signed-off-by: Kai5 <68296202+Kai518@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2025-07-20 13:37:35 +10:00

120 lines
4.4 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared._Goobstation.Devil;
using Content.Shared._Goobstation.Devil.Condemned;
using Content.Shared._Goobstation.Devil.UI;
using Content.Server.Administration.Systems;
using Content.Server.Mind;
using Content.Shared.Interaction;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
namespace Content.Server._Goobstation.Devil.Contract.Revival;
public sealed partial class PendingRevivalContractSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly RejuvenateSystem _rejuvenate = default!;
[Dependency] private readonly DevilContractSystem _contract = default!;
[Dependency] private readonly MindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevivalContractComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<PendingRevivalContractComponent, RevivalContractMessage>(OnMessage);
}
private void AfterInteract(Entity<RevivalContractComponent> ent, ref AfterInteractEvent args)
{
if (args.Target is not { } target
|| !TryComp<MobStateComponent>(target, out var mobState)
|| mobState.CurrentState != MobState.Dead)
return;
// Non-devils can't offer deals silly.
if (!HasComp<DevilComponent>(args.User))
{
_popupSystem.PopupEntity(Loc.GetString("devil-sign-invalid-user"), args.User, PopupType.MediumCaution);
return;
}
// Make sure the mind actually exists
if (!_mind.TryGetMind(target, out var mindId, out var mindComp) || mindComp.CurrentEntity is not { } ghost)
{
_popupSystem.PopupEntity(Loc.GetString("revival-contract-no-mind"), args.User, args.User);
return;
}
// You can't offer two deals at once.
if (HasComp<PendingRevivalContractComponent>(ghost) || HasComp<CondemnedComponent>(target))
{
var failedPopup = Loc.GetString("revival-contract-use-failed");
_popupSystem.PopupEntity(failedPopup, args.User, args.User);
return;
}
// Create pending contract
var pending = EnsureComp<PendingRevivalContractComponent>(ghost);
pending.Contractee = target;
pending.Offerer = args.User;
pending.Contract = ent;
pending.MindId = mindId;
// Show confirmation
var successPopup = Loc.GetString("revival-contract-use-success", ("target", target));
_popupSystem.PopupEntity(successPopup, args.User, args.User);
ent.Comp.Signer = target;
ent.Comp.ContractOwner = args.User;
TryOpenUi(ghost);
}
private bool TryOpenUi(EntityUid target)
{
if (!_userInterface.HasUi(target, RevivalContractUiKey.Key))
return false;
if (_mind.TryGetMind(target, out _, out var mindComp) && mindComp.Session is { } session)
_userInterface.OpenUi(target, RevivalContractUiKey.Key, session);
return true;
}
private void OnMessage(Entity<PendingRevivalContractComponent> ent, ref RevivalContractMessage args)
{
if (args.Accepted && ent.Comp.Contractee is { } contractee)
{
TryReviveAndTransferSoul(contractee, ent.Comp);
_mind.UnVisit(ent.Comp.MindId);
}
RemComp<PendingRevivalContractComponent>(args.Actor);
}
private bool TryReviveAndTransferSoul(EntityUid target, PendingRevivalContractComponent pending)
{
if (TerminatingOrDeleted(target))
return false;
if (TryComp<RevivalContractComponent>(pending.Contract, out var contract) && contract is { ContractOwner: { Valid: true } contractOwner, Signer: { } signer })
{
_rejuvenate.PerformRejuvenate(target);
_popupSystem.PopupEntity(Loc.GetString("revival-contract-accepted"), target, target);
_contract.TryTransferSouls(contractOwner, signer, 1);
}
RemComp(target, pending);
return true;
}
}