Files
wwdpublic/Content.Server/Traitor/Uplink/SurplusBundle/SurplusBundleSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

85 lines
2.7 KiB
C#

using System.Linq;
using Content.Server.Storage.EntitySystems;
using Content.Server.Store.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Robust.Shared.Random;
namespace Content.Server.Traitor.Uplink.SurplusBundle;
public sealed class SurplusBundleSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
[Dependency] private readonly StoreSystem _store = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SurplusBundleComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, SurplusBundleComponent component, MapInitEvent args)
{
if (!TryComp<StoreComponent>(uid, out var store))
return;
FillStorage((uid, component, store));
}
private void FillStorage(Entity<SurplusBundleComponent, StoreComponent> ent)
{
var cords = Transform(ent).Coordinates;
var content = GetRandomContent(ent);
foreach (var item in content)
{
var dode = Spawn(item.ProductEntity, cords);
_entityStorage.Insert(dode, ent);
}
}
// wow, is this leetcode reference?
private List<ListingData> GetRandomContent(Entity<SurplusBundleComponent, StoreComponent> ent)
{
var ret = new List<ListingData>();
var listings = _store.GetAvailableListings(ent, null, ent.Comp2.Categories)
.OrderBy(p => p.Cost.Values.Sum())
.ToList();
if (listings.Count == 0)
return ret;
var totalCost = FixedPoint2.Zero;
var index = 0;
while (totalCost < ent.Comp1.TotalPrice)
{
// All data is sorted in price descending order
// Find new item with the lowest acceptable price
// All expansive items will be before index, all acceptable after
var remainingBudget = ent.Comp1.TotalPrice - totalCost;
while (listings[index].Cost.Values.Sum() > remainingBudget)
{
index++;
if (index >= listings.Count)
{
// Looks like no cheap items left
// It shouldn't be case for ss14 content
// Because there are 1 TC items
return ret;
}
}
// Select random listing and add into crate
var randomIndex = _random.Next(index, listings.Count);
var randomItem = listings[randomIndex];
ret.Add(randomItem);
totalCost += randomItem.Cost.Values.Sum();
}
return ret;
}
}