Files
wwdpublic/Content.Server/StationEvents/Events/SolarFlareRule.cs
VMSolidus c4e4bdf36e Solar Flare Performance Tweaks (#2473)
# Description

This system had a non-functional check for preventing it from running on
every frame. This PR fixes that.

🆑
- tweak:Improved the server performance of Solar Flare events.
2025-07-12 12:42:25 +10:00

83 lines
2.9 KiB
C#

using Content.Server.GameTicking.Rules.Components;
using Content.Server.Radio;
using Robust.Shared.Random;
using Content.Server.Light.EntitySystems;
using Content.Server.Light.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.Radio.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.GameTicking.Components;
namespace Content.Server.StationEvents.Events;
public sealed class SolarFlareRule : StationEventSystem<SolarFlareRuleComponent>
{
[Dependency] private readonly PoweredLightSystem _poweredLight = default!;
[Dependency] private readonly SharedDoorSystem _door = default!;
private float _effectTimer = 0;
private const float EffectInterval = 1f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
}
protected override void Started(EntityUid uid, SolarFlareRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
for (var i = 0; i < comp.ExtraCount; i++)
{
var channel = RobustRandom.Pick(comp.ExtraChannels);
comp.AffectedChannels.Add(channel);
}
}
protected override void ActiveTick(EntityUid uid, SolarFlareRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
_effectTimer += frameTime;
if (_effectTimer < EffectInterval)
return;
_effectTimer = 0f;
var lightQuery = EntityQueryEnumerator<PoweredLightComponent>();
while (lightQuery.MoveNext(out var lightEnt, out var light))
{
if (!RobustRandom.Prob(component.LightBreakChancePerSecond))
continue;
_poweredLight.TryDestroyBulb(lightEnt, light);
}
var airlockQuery = EntityQueryEnumerator<AirlockComponent, DoorComponent>();
while (airlockQuery.MoveNext(out var airlockEnt, out var airlock, out var door))
{
if (!airlock.AutoClose || !RobustRandom.Prob(component.DoorToggleChancePerSecond))
continue;
_door.TryToggleDoor(airlockEnt, door);
}
}
private void OnRadioReceiveAttempt(ref RadioReceiveAttemptEvent args)
{
var query = EntityQueryEnumerator<SolarFlareRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var flare, out var gameRule))
{
if (!GameTicker.IsGameRuleActive(uid, gameRule))
continue;
if (!flare.AffectedChannels.Contains(args.Channel.ID))
continue;
if (!flare.OnlyJamHeadsets || (HasComp<HeadsetComponent>(args.RadioReceiver) || HasComp<HeadsetComponent>(args.RadioSource)))
args.Cancelled = true;
}
}
}