Files
wwdpublic/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs
Plykiya 291ee6cd15 Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)
* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

(cherry picked from commit 190ceda02eab7b3eee7d34542c35e5a3f4a8b487)
2025-07-12 01:40:21 +10:00

258 lines
12 KiB
C#

using System.Numerics;
using Content.Server.Body.Components;
using Content.Server.Botany.Components;
using Content.Server.Construction;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Materials;
using Content.Server.Power.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.CCVar;
using Content.Shared.Chemistry.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.Construction.Components;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Humanoid;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Jittering;
using Content.Shared.Medical;
using Content.Shared.Mind;
using Content.Shared.Materials;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Throwing;
using Robust.Server.Player;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Medical.BiomassReclaimer
{
public sealed class BiomassReclaimerSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[ValidatePrototypeId<MaterialPrototype>]
public const string BiomassPrototype = "Biomass";
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveBiomassReclaimerComponent, BiomassReclaimerComponent>();
while (query.MoveNext(out var uid, out var _, out var reclaimer))
{
reclaimer.ProcessingTimer -= frameTime;
reclaimer.RandomMessTimer -= frameTime;
if (reclaimer.RandomMessTimer <= 0)
{
if (_robustRandom.Prob(0.2f) && reclaimer.BloodReagent is not null)
{
Solution blood = new();
blood.AddReagent(reclaimer.BloodReagent, 50);
_puddleSystem.TrySpillAt(uid, blood, out _);
}
if (_robustRandom.Prob(0.03f) && reclaimer.SpawnedEntities.Count > 0)
{
var thrown = Spawn(_robustRandom.Pick(reclaimer.SpawnedEntities).PrototypeId, Transform(uid).Coordinates);
var direction = new Vector2(_robustRandom.Next(-30, 30), _robustRandom.Next(-30, 30));
_throwing.TryThrow(thrown, direction, _robustRandom.Next(1, 10));
}
reclaimer.RandomMessTimer += (float) reclaimer.RandomMessInterval.TotalSeconds;
}
if (reclaimer.ProcessingTimer > 0)
continue;
var actualYield = (int) reclaimer.CurrentExpectedYield; // Can only have integer biomass physically
reclaimer.CurrentExpectedYield = reclaimer.CurrentExpectedYield - actualYield; // store non-integer leftovers
_material.SpawnMultipleFromMaterial(actualYield, BiomassPrototype, Transform(uid).Coordinates);
reclaimer.BloodReagent = null;
reclaimer.SpawnedEntities.Clear();
RemCompDeferred<ActiveBiomassReclaimerComponent>(uid);
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ActiveBiomassReclaimerComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
SubscribeLocalEvent<BiomassReclaimerComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<BiomassReclaimerComponent, ClimbedOnEvent>(OnClimbedOn);
SubscribeLocalEvent<BiomassReclaimerComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<BiomassReclaimerComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<BiomassReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<BiomassReclaimerComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
SubscribeLocalEvent<BiomassReclaimerComponent, ReclaimerDoAfterEvent>(OnDoAfter);
}
private void OnSuicideByEnvironment(Entity<BiomassReclaimerComponent> ent, ref SuicideByEnvironmentEvent args)
{
if (args.Handled
|| HasComp<ActiveBiomassReclaimerComponent>(ent)
|| TryComp<ApcPowerReceiverComponent>(ent, out var power) && !power.Powered)
return;
_popup.PopupEntity(Loc.GetString("biomass-reclaimer-suicide-others", ("victim", args.Victim)), ent, PopupType.LargeCaution);
StartProcessing(args.Victim, ent);
args.Handled = true;
}
private void OnInit(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentInit args)
{
_jitteringSystem.AddJitter(uid, -10, 100);
_sharedAudioSystem.PlayPvs("/Audio/Machines/reclaimer_startup.ogg", uid);
_ambientSoundSystem.SetAmbience(uid, true);
}
private void OnShutdown(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentShutdown args)
{
RemComp<JitteringComponent>(uid);
_ambientSoundSystem.SetAmbience(uid, false);
}
private void OnPowerChanged(EntityUid uid, BiomassReclaimerComponent component, ref PowerChangedEvent args)
{
if (args.Powered
&& component.ProcessingTimer > 0)
EnsureComp<ActiveBiomassReclaimerComponent>(uid);
else
RemComp<ActiveBiomassReclaimerComponent>(uid);
}
private void OnUnanchorAttempt(EntityUid uid, ActiveBiomassReclaimerComponent component, UnanchorAttemptEvent args)
{
args.Cancel();
}
private void OnAfterInteractUsing(Entity<BiomassReclaimerComponent> reclaimer, ref AfterInteractUsingEvent args)
{
if (!args.CanReach
|| args.Target == null
|| !CanGib(reclaimer, args.Used))
return;
var delay = reclaimer.Comp.BaseInsertionDelay * (TryComp<PhysicsComponent>(args.Used, out var physics)
? physics.FixturesMass
: 1);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, delay, new ReclaimerDoAfterEvent(), reclaimer, target: args.Target, used: args.Used)
{
NeedHand = true,
BreakOnMove = true,
});
}
private void OnClimbedOn(Entity<BiomassReclaimerComponent> reclaimer, ref ClimbedOnEvent args)
{
if (!CanGib(reclaimer, args.Climber))
{
var direction = new Vector2(_robustRandom.Next(-2, 2), _robustRandom.Next(-2, 2));
_throwing.TryThrow(args.Climber, direction, 0.5f);
return;
}
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Instigator):player} used a biomass reclaimer to gib {ToPrettyString(args.Climber):target} in {ToPrettyString(reclaimer):reclaimer}");
StartProcessing(args.Climber, reclaimer);
}
private void OnRefreshParts(EntityUid uid, BiomassReclaimerComponent component, RefreshPartsEvent args)
{
var laserRating = args.PartRatings[component.MachinePartProcessingSpeed];
var manipRating = args.PartRatings[component.MachinePartYieldAmount];
// Processing time slopes downwards with part rating.
component.ProcessingTimePerUnitMass =
component.BaseProcessingTimePerUnitMass / MathF.Pow(component.PartRatingSpeedMultiplier, laserRating - 1);
// Yield slopes upwards with part rating.
component.YieldPerUnitMass =
component.BaseYieldPerUnitMass * MathF.Pow(component.PartRatingYieldAmountMultiplier, manipRating - 1);
}
private void OnUpgradeExamine(EntityUid uid, BiomassReclaimerComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("biomass-reclaimer-component-upgrade-speed", component.BaseProcessingTimePerUnitMass / component.ProcessingTimePerUnitMass);
args.AddPercentageUpgrade("biomass-reclaimer-component-upgrade-biomass-yield", component.YieldPerUnitMass / component.BaseYieldPerUnitMass);
}
private void OnDoAfter(Entity<BiomassReclaimerComponent> reclaimer, ref ReclaimerDoAfterEvent args)
{
if (args.Handled
|| args.Cancelled
|| args.Args.Used == null
|| args.Args.Target == null
|| !HasComp<BiomassReclaimerComponent>(args.Args.Target.Value))
return;
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Args.User):player} used a biomass reclaimer to gib {ToPrettyString(args.Args.Target.Value):target} in {ToPrettyString(reclaimer):reclaimer}");
StartProcessing(args.Args.Used.Value, reclaimer);
args.Handled = true;
}
private void StartProcessing(EntityUid toProcess, Entity<BiomassReclaimerComponent> ent, PhysicsComponent? physics = null)
{
if (!Resolve(toProcess, ref physics))
return;
var component = ent.Comp;
AddComp<ActiveBiomassReclaimerComponent>(ent);
if (TryComp<BloodstreamComponent>(toProcess, out var stream))
component.BloodReagent = stream.BloodReagent;
if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent))
component.SpawnedEntities = butcherableComponent.SpawnedEntities;
component.CurrentExpectedYield += HasComp<ProduceComponent>(toProcess)
? physics.FixturesMass * component.YieldPerUnitMass * component.ProduceYieldMultiplier
: physics.FixturesMass * component.YieldPerUnitMass;
component.ProcessingTimer = physics.FixturesMass * component.ProcessingTimePerUnitMass;
QueueDel(toProcess);
}
private bool CanGib(Entity<BiomassReclaimerComponent> reclaimer, EntityUid dragged)
{
if (HasComp<ActiveBiomassReclaimerComponent>(reclaimer)
|| !Transform(reclaimer).Anchored
|| TryComp<ApcPowerReceiverComponent>(reclaimer, out var power) && !power.Powered)
return false;
bool isPlant = HasComp<ProduceComponent>(dragged);
if (!HasComp<ProduceComponent>(dragged) && (!HasComp<MobStateComponent>(dragged) || reclaimer.Comp.SafetyEnabled && !_mobState.IsDead(dragged)))
return false;
if (_configManager.GetCVar(CCVars.CloningReclaimSouledBodies)
&& HasComp<HumanoidAppearanceComponent>(dragged)
&& _minds.TryGetMind(dragged, out _, out var mind)
&& mind.UserId != null
&& _playerManager.TryGetSessionById(mind.UserId.Value, out _))
return false;
return true;
}
}
}