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# Description
Holopad System had a vestigial set of logic for preventing it from
running an expensive AABB check on every frame. I say vestigial because
it was actually nonfunctional, and would run on every frame after a
single second had passed since roundstart. This PR fixes the logic so
that it correctly only checks once per second. Ideally I'd revisit this
later and make it only run on ActiveHolopads in the first place, but
this was simple enough of a fix.
# Changelog
🆑
- fix: Made some performance improvements to the Holopad system.