Files
wwdpublic/Content.Server/Ghost/Roles/MakeRaffledGhostRoleCommand.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

128 lines
4.9 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Raffles;
using Content.Shared.Administration;
using Content.Shared.Ghost.Roles.Raffles;
using Content.Shared.Mind.Components;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.Ghost.Roles
{
[AdminCommand(AdminFlags.Admin)]
public sealed class MakeRaffledGhostRoleCommand : IConsoleCommand
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "makeghostroleraffled";
public string Description => "Turns an entity into a raffled ghost role.";
public string Help => $"Usage: {Command} <entity uid> <name> <description> (<settings prototype> | <initial duration> <extend by> <max duration>) [<rules>]\n" +
$"Durations are in seconds.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length is < 4 or > 7)
{
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
return;
}
if (!NetEntity.TryParse(args[0], out var uidNet) || !_entManager.TryGetEntity(uidNet, out var uid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!_entManager.TryGetComponent(uid, out MetaDataComponent? metaData))
{
shell.WriteLine($"No entity found with uid {uid}");
return;
}
if (_entManager.TryGetComponent(uid, out MindContainerComponent? mind) &&
mind.HasMind)
{
shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a mind.");
return;
}
if (_entManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
{
shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostRoleComponent)}");
return;
}
if (_entManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
{
shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
return;
}
var name = args[1];
var description = args[2];
// if the rules are specified then use those, otherwise use the default
var rules = args.Length switch
{
5 => args[4],
7 => args[6],
_ => Loc.GetString("ghost-role-component-default-rules"),
};
// is it an invocation with a prototype ID and optional rules?
var isProto = args.Length is 4 or 5;
GhostRoleRaffleSettings settings;
if (isProto)
{
if (!_protoManager.TryIndex<GhostRoleRaffleSettingsPrototype>(args[4], out var proto))
{
var validProtos = string.Join(", ",
_protoManager.EnumeratePrototypes<GhostRoleRaffleSettingsPrototype>().Select(p => p.ID)
);
shell.WriteLine($"{args[4]} is not a valid raffle settings prototype. Valid options: {validProtos}");
return;
}
settings = proto.Settings;
}
else
{
if (!uint.TryParse(args[3], out var initial)
|| !uint.TryParse(args[4], out var extends)
|| !uint.TryParse(args[5], out var max)
|| initial == 0 || max == 0)
{
shell.WriteLine($"The raffle initial/extends/max settings must be positive numbers.");
return;
}
if (initial > max)
{
shell.WriteLine("The initial duration must be smaller than or equal to the maximum duration.");
return;
}
settings = new GhostRoleRaffleSettings()
{
InitialDuration = initial,
JoinExtendsDurationBy = extends,
MaxDuration = max
};
}
ghostRole = _entManager.AddComponent<GhostRoleComponent>(uid.Value);
_entManager.AddComponent<GhostTakeoverAvailableComponent>(uid.Value);
ghostRole.RoleName = name;
ghostRole.RoleDescription = description;
ghostRole.RoleRules = rules;
ghostRole.RaffleConfig = new GhostRoleRaffleConfig(settings);
shell.WriteLine($"Made entity {metaData.EntityName} a raffled ghost role.");
}
}
}