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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
118 lines
4.7 KiB
C#
118 lines
4.7 KiB
C#
using Content.Server.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Server.Advertise;
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using Content.Server.Advertise.Components;
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using Content.Shared.Mood;
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using Content.Shared.Power;
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using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Arcade.SpaceVillain;
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public sealed partial class SpaceVillainArcadeSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpaceVillainArcadeComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, SpaceVillainArcadePlayerActionMessage>(OnSVPlayerAction);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
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}
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/// <summary>
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/// Called when the user wins the game.
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/// Dispenses a prize if the arcade machine has any left.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="arcade"></param>
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/// <param name="xform"></param>
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public void ProcessWin(EntityUid uid, SpaceVillainArcadeComponent? arcade = null, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref arcade, ref xform))
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return;
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if (arcade.RewardAmount <= 0)
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return;
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EntityManager.SpawnEntity(_random.Pick(arcade.PossibleRewards), xform.Coordinates);
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arcade.RewardAmount--;
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}
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/// <summary>
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/// Picks a fight-verb from the list of possible Verbs.
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/// </summary>
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/// <returns>A fight-verb.</returns>
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public string GenerateFightVerb(SpaceVillainArcadeComponent arcade)
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{
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return _random.Pick(arcade.PossibleFightVerbs);
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}
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/// <summary>
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/// Generates an enemy-name comprised of a first- and last-name.
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/// </summary>
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/// <returns>An enemy-name.</returns>
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public string GenerateEnemyName(SpaceVillainArcadeComponent arcade)
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{
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return $"{_random.Pick(arcade.PossibleFirstEnemyNames)} {_random.Pick(arcade.PossibleLastEnemyNames)}";
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}
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private void OnComponentInit(EntityUid uid, SpaceVillainArcadeComponent component, ComponentInit args)
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{
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// Random amount of prizes
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component.RewardAmount = new Random().Next(component.RewardMinAmount, component.RewardMaxAmount + 1);
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}
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private void OnSVPlayerAction(EntityUid uid, SpaceVillainArcadeComponent component, SpaceVillainArcadePlayerActionMessage msg)
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{
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if (component.Game == null)
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return;
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if (!TryComp<ApcPowerReceiverComponent>(uid, out var power) || !power.Powered)
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return;
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RaiseLocalEvent(EntityManager.GetEntity(msg.Entity), new MoodEffectEvent("ArcadePlay"));
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switch (msg.PlayerAction)
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{
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case PlayerAction.Attack:
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case PlayerAction.Heal:
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case PlayerAction.Recharge:
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component.Game.ExecutePlayerAction(uid, msg.PlayerAction, component);
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// Any sort of gameplay action counts
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if (TryComp<SpeakOnUIClosedComponent>(uid, out var speakComponent))
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_speakOnUIClosed.TrySetFlag((uid, speakComponent));
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break;
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case PlayerAction.NewGame:
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_audioSystem.PlayPvs(component.NewGameSound, uid, AudioParams.Default.WithVolume(-4f));
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component.Game = new SpaceVillainGame(uid, component, this);
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_uiSystem.ServerSendUiMessage(uid, SpaceVillainArcadeUiKey.Key, component.Game.GenerateMetaDataMessage());
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break;
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case PlayerAction.RequestData:
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_uiSystem.ServerSendUiMessage(uid, SpaceVillainArcadeUiKey.Key, component.Game.GenerateMetaDataMessage());
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break;
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}
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}
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private void OnAfterUIOpenSV(EntityUid uid, SpaceVillainArcadeComponent component, AfterActivatableUIOpenEvent args)
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{
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component.Game ??= new(uid, component, this);
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}
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private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, ref PowerChangedEvent args)
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{
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if (TryComp<ApcPowerReceiverComponent>(uid, out var power) && power.Powered)
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return;
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_uiSystem.CloseUi(uid, SpaceVillainArcadeUiKey.Key);
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}
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}
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