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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This is an emercency fix regarding Custom Name, apprently this is fucked... wow... Regarding DB issues please @DEATHB4DEFEAT review or check if you can assist or anyone. Thank you. --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - fix: Custom Specie Name! --------- Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
29 lines
798 B
C#
29 lines
798 B
C#
using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace Content.Server.Database.Migrations.Postgres
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{
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/// <inheritdoc />
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public partial class CustomSpecieName : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "custom_specie_name",
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table: "profile",
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type: "text",
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nullable: false,
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defaultValue: "");
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "custom_specie_name",
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table: "profile");
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}
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}
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} |