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Description copied from my Wizard's Den PR Resolves https://github.com/Simple-Station/Einstein-Engines/issues/32 # TODO - [x] CVars - [x] Server side loadout point validation - Make tabContainer less bad - [x] Move head clothes to loadouts from lockers - [x] Move job starting equipment to loadouts - [x] Loadout item preview - [x] Fix loadouts duplicating on server restart - [x] Make sure everything is localized -- Components and Tags are an odd thing to display to the player in the whitelist and are very unrealistic to make localizations for, so.. not doing that, what do I do? - [x] Fix all items going into the bag no matter their size - [x] Add min/cur/max points to the bar - [x] Use buttons instead of checkboxes - [x] "Show Unusable" button to hide things your character currently doesn't match the whitelists for - [x] Time whitelist option - [x] Species whitelist option - [x] Trait whitelist option instead of EntityWhitelist for the sake of localization - [ ] More loadouts (filler things while waiting for review) - [ ] - Golden or themed items for Command roles with an undecided amount of playtime on their respective jobs - [x] - Goliath cloak for playing a lot of Salvage - [x] - Senior items for playing a lot of its respective role - [ ] - Varying materials of pocket watches for people with varying overall playtime - [x] Fix loadout selectors not updating to match current preferences <details><summary><h1>Media (Click Me!)</h1></summary> <p> I need to rerecord these https://github.com/space-wizards/space-station-14/assets/77995199/59713874-b043-4813-848e-56b2951b6935 https://github.com/space-wizards/space-station-14/assets/77995199/40180aee-bfe3-4f30-9df8-0f628e7e4514 </p> </details> # Changelog 🆑 - add: Added a new character customization tab for selecting items to start your shift with, loadouts! - remove: Removed some default job equipment in favor of loadouts - remove: Removed several clothing items from Command lockers in favor of loadouts --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using Microsoft.EntityFrameworkCore.Migrations;
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using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
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#nullable disable
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namespace Content.Server.Database.Migrations.Postgres
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{
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/// <inheritdoc />
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public partial class Loadouts : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "loadout",
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columns: table => new
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{
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loadout_id = table.Column<int>(type: "integer", nullable: false)
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.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
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profile_id = table.Column<int>(type: "integer", nullable: false),
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loadout_name = table.Column<string>(type: "text", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_loadout", x => x.loadout_id);
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table.ForeignKey(
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name: "FK_loadout_profile_profile_id",
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column: x => x.profile_id,
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principalTable: "profile",
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principalColumn: "profile_id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_loadout_profile_id_loadout_name",
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table: "loadout",
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columns: new[] { "profile_id", "loadout_name" },
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unique: true);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "loadout");
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}
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}
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}
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