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This cherry-pick's Wizden's Antag Refactor, which is needed for all future antag updates, as well as for me to cherry-pick over Cultists(Who are going to need some editing to fit the antag refactor), Changelings, Heretics, and Wizards. I actually selected the White-Dream-Public version of the Antag Refactor, due to it having commits made tailored to our repository, so it comes prepackaged with all the changes necessary for our repo-specific content. https://github.com/frosty-dev/ss14-wwdp/pull/10 Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com> Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com> Co-authored-by: Timemaster99 <elijahrobot@gmail.com> Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Co-authored-by: Azzy <azzydev@icloud.com>
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Linq;
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using Content.Server.GameTicking;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.GameRules;
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[TestFixture]
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public sealed class SecretStartsTest
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{
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/// <summary>
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/// Tests that when secret is started, all of the game rules it successfully adds are also started.
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/// </summary>
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[Test]
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public async Task TestSecretStarts()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { Dirty = true });
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var server = pair.Server;
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await server.WaitIdleAsync();
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var entMan = server.ResolveDependency<IEntityManager>();
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var gameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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await server.WaitAssertion(() =>
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{
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// this mimics roundflow:
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// rules added, then round starts
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gameTicker.AddGameRule("Secret");
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gameTicker.StartGamePresetRules();
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});
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// Wait three ticks for any random update loops that might happen
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await server.WaitRunTicks(3);
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await server.WaitAssertion(() =>
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{
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Assert.That(gameTicker.GetAddedGameRules().Count(), Is.GreaterThan(1), $"No additional rules started by secret rule.");
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// End all rules
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gameTicker.ClearGameRules();
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});
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await pair.CleanReturnAsync();
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}
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}
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