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🆑 - fix: Fixes the ChemMaster playing the button press sound on open. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> (cherry picked from commit 9ddfa358a7f0916422d29493dbb353a62f87e5d2)
594 lines
23 KiB
C#
594 lines
23 KiB
C#
using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.FixedPoint;
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using Robust.Client.Graphics;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Chemistry.UI
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="SharedChemMasterComponent"/>
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class ChemMasterWindow : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public event Action<BaseButton.ButtonEventArgs, ReagentButton, int, bool>? OnReagentButtonPressed;
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public event Action<int>? OnAmountButtonPressed;
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public event Action<int>? OnSortMethodChanged;
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public event Action<int>? OnTransferAmountChanged;
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public event Action<List<int>>? OnUpdateAmounts;
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public readonly Button[] PillTypeButtons;
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private List<int> _amounts = new();
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private const string TransferringAmountColor = "#ffffff";
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private ReagentSortMethod _currentSortMethod = ReagentSortMethod.Alphabetical;
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private ChemMasterBoundUserInterfaceState? _lastState;
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private int _transferAmount = 50;
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private const string PillsRsiPath = "/Textures/Objects/Specific/Chemistry/pills.rsi";
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/// <summary>
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/// Create and initialize the chem master UI client-side. Creates the basic layout,
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/// actual data isn't filled in until the server sends data about the chem master.
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/// </summary>
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public ChemMasterWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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AmountLabel.HorizontalAlignment = HAlignment.Center;
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AmountLineEdit.OnTextEntered += SetAmount;
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SetAmountButton.OnPressed += _ => SetAmountText(AmountLineEdit.Text);
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SaveAsFrequentButton.OnPressed += HandleSaveAsFrequentPressed;
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// Pill type selection buttons, in total there are 20 pills.
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// Pill rsi file should have states named as pill1, pill2, and so on.
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var resourcePath = new ResPath(PillsRsiPath);
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var pillTypeGroup = new ButtonGroup();
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PillTypeButtons = new Button[20];
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for (uint i = 0; i < PillTypeButtons.Length; i++)
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{
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// For every button decide which stylebase to have
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// Every row has 10 buttons
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String styleBase = StyleBase.ButtonOpenBoth;
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uint modulo = i % 10;
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if (i > 0 && modulo == 0)
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styleBase = StyleBase.ButtonOpenRight;
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else if (i > 0 && modulo == 9)
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styleBase = StyleBase.ButtonOpenLeft;
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else if (i == 0)
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styleBase = StyleBase.ButtonOpenRight;
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// Generate buttons
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PillTypeButtons[i] = new Button
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{
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Access = AccessLevel.Public,
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StyleClasses = { styleBase },
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MaxSize = new Vector2(42, 28),
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Group = pillTypeGroup
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};
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// Generate buttons textures
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var specifier = new SpriteSpecifier.Rsi(resourcePath, "pill" + (i + 1));
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TextureRect pillTypeTexture = new TextureRect
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{
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Texture = specifier.Frame0(),
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TextureScale = new Vector2(1.75f, 1.75f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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};
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PillTypeButtons[i].AddChild(pillTypeTexture);
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Grid.AddChild(PillTypeButtons[i]);
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}
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PillDosage.InitDefaultButtons();
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PillNumber.InitDefaultButtons();
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BottleDosage.InitDefaultButtons();
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// Ensure label length is within the character limit.
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LabelLineEdit.IsValid = s => s.Length <= SharedChemMaster.LabelMaxLength;
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Tabs.SetTabTitle(0, Loc.GetString("chem-master-window-input-tab"));
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Tabs.SetTabTitle(1, Loc.GetString("chem-master-window-output-tab"));
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SortMethod.AddItem(
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Loc.GetString("chem-master-window-sort-method-Alphabetical-text"),
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(int) ReagentSortMethod.Alphabetical);
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SortMethod.AddItem(
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Loc.GetString("chem-master-window-sort-method-Amount-text"),
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(int) ReagentSortMethod.Amount);
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SortMethod.AddItem(
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Loc.GetString("chem-master-window-sort-method-Time-text"),
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(int) ReagentSortMethod.Time);
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SortMethod.OnItemSelected += HandleChildPressed;
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PillSortMethod.AddItem(
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Loc.GetString(
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"chem-master-window-sort-method-Alphabetical-text"),
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(int) ReagentSortMethod.Alphabetical);
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PillSortMethod.AddItem(Loc.GetString(
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"chem-master-window-sort-method-Amount-text"),
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(int) ReagentSortMethod.Amount);
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PillSortMethod.AddItem(
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Loc.GetString("chem-master-window-sort-method-Time-text"),
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(int) ReagentSortMethod.Time);
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PillSortMethod.OnItemSelected += HandleChildPressed;
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BufferTransferButton.OnPressed += HandleDiscardTransferPress;
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BufferDiscardButton.OnPressed += HandleDiscardTransferPress;
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CreateAmountButtons();
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OnAmountButtonPressed += amount => SetAmountText(amount.ToString());
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}
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private void CreateAmountButtons()
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{
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AmountButtons.DisposeAllChildren();
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for (int i = 0; i < _amounts.Count; i++)
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{
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var styleClass = StyleBase.ButtonOpenBoth;
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var amount = _amounts[i];
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var columns = AmountButtons.Columns;
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if (i == 0 || i % columns == 0)
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styleClass = StyleBase.ButtonOpenRight;
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if ((i + 1) % columns == 0)
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styleClass = StyleBase.ButtonOpenLeft;
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var button = new Button()
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{
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Text = amount.ToString(),
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MinSize = new(10, 10),
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StyleClasses = { styleClass },
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HorizontalExpand = true
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};
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button.OnPressed += _ => OnAmountButtonPressed?.Invoke(amount);
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AmountButtons.AddChild(button);
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}
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}
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private void HandleSaveAsFrequentPressed(BaseButton.ButtonEventArgs args)
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{
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if (!int.TryParse(AmountLineEdit.Text, out var amount)
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|| _amounts.Any(a => amount == a))
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return;
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_amounts.Add(amount);
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_amounts.Sort();
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CreateAmountButtons();
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}
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private void HandleDiscardTransferPress(BaseButton.ButtonEventArgs args)
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{
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var buttons = BufferInfo.Children
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.Where(c => c is Button)
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.Cast<Button>();
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foreach (var button in buttons)
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{
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var text = BufferTransferButton.Pressed ? "transfer" : "discard";
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button.Text = Loc.GetString($"chem-master-window-{text}-button-text");
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}
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}
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private void HandleSortMethodChange(int newSortMethod)
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{
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if (newSortMethod == (int) _currentSortMethod)
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return;
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_currentSortMethod = (ReagentSortMethod) newSortMethod;
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SortMethod.SelectId(newSortMethod);
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PillSortMethod.SelectId(newSortMethod);
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SortUpdated();
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}
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private void HandleChildPressed(OptionButton.ItemSelectedEventArgs args)
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{
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HandleSortMethodChange(args.Id);
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OnSortMethodChanged?.Invoke(args.Id);
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}
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private void SortUpdated()
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{
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if (_lastState == null)
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return;
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UpdatePanelInfo(_lastState);
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}
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private bool ValidateAmount(string newText, bool invokeEvent = true)
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{
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if (string.IsNullOrWhiteSpace(newText) || !int.TryParse(newText, out int amount))
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{
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AmountLineEdit.SetText(string.Empty);
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return false;
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}
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_transferAmount = amount;
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if (invokeEvent)
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OnTransferAmountChanged?.Invoke(amount);
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return true;
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}
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private void SetAmount(LineEdit.LineEditEventArgs args) =>
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SetAmountText(args.Text);
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private void SetAmountText(string newText, bool invokeEvent = true)
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{
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if (newText == _transferAmount.ToString() || !ValidateAmount(newText, invokeEvent))
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return;
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var localizedAmount = Loc.GetString(
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"chem-master-window-transferring-label",
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("quantity", newText),
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("color", TransferringAmountColor));
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AmountLabel.Text = localizedAmount;
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AmountLineEdit.SetText(string.Empty);
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}
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private ReagentButton MakeReagentButton(string text, ReagentId id, bool isBuffer)
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{
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var reagentTransferButton = new ReagentButton(text, id, isBuffer);
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reagentTransferButton.OnPressed += args
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=> OnReagentButtonPressed?.Invoke(args, reagentTransferButton, _transferAmount, Tabs.CurrentTab == 1);
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return reagentTransferButton;
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}
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/// <summary>
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/// Conditionally generates a set of reagent buttons based on the supplied boolean argument.
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/// This was moved outside of BuildReagentRow to facilitate conditional logic, stops indentation depth getting out of hand as well.
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/// </summary>
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private ReagentButton? CreateReagentTransferButton(ReagentId reagent, bool isBuffer, bool addReagentButtons)
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{
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if (!addReagentButtons)
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return null; // Return an empty list if reagentTransferButton creation is disabled.
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var text = BufferTransferButton.Pressed ? "transfer" : "discard";
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var reagentTransferButton = MakeReagentButton(
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Loc.GetString($"chem-master-window-{text}-button"),
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reagent,
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isBuffer
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);
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return reagentTransferButton;
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}
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/// <summary>
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/// Update the UI state when new state data is received from the server.
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/// </summary>
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/// <param name="state">State data sent by the server.</param>
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public void UpdateState(BoundUserInterfaceState state)
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{
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var castState = (ChemMasterBoundUserInterfaceState)state;
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if (castState.UpdateLabel)
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LabelLine = GenerateLabel(castState);
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_lastState = castState;
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// Ensure the Panel Info is updated, including UI elements for Buffer Volume, Output Container and so on
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UpdatePanelInfo(castState);
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HandleSortMethodChange(castState.SortMethod);
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SetAmountText(castState.TransferringAmount.ToString(), false);
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if (_amounts != castState.Amounts)
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{
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_amounts = castState.Amounts;
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_amounts.Sort();
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CreateAmountButtons();
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}
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BufferCurrentVolume.Text = $" {castState.PillBufferCurrentVolume?.Int() ?? 0}u";
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InputEjectButton.Disabled = castState.ContainerInfo is null;
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CreateBottleButton.Disabled = castState.PillBufferReagents.Count == 0;
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CreatePillButton.Disabled = castState.PillBufferReagents.Count == 0;
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UpdateDosageFields(castState);
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}
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private FixedPoint2 CurrentStateBufferVolume(ChemMasterBoundUserInterfaceState state) =>
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(Tabs.CurrentTab == 0 ? state.BufferCurrentVolume : state.PillBufferCurrentVolume) ?? 0;
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//assign default values for pill and bottle fields.
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private void UpdateDosageFields(ChemMasterBoundUserInterfaceState castState)
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{
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var bufferVolume = castState.PillBufferCurrentVolume?.Int() ?? 0;
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PillDosage.Value = (int) Math.Min(bufferVolume, castState.PillDosageLimit);
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PillTypeButtons[castState.SelectedPillType].Pressed = true;
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PillNumber.IsValid = x => x >= 0;
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PillDosage.IsValid = x => x > 0 && x <= castState.PillDosageLimit;
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BottleDosage.IsValid = x => x >= 0;
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// Avoid division by zero
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if (PillDosage.Value > 0)
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PillNumber.Value = bufferVolume / PillDosage.Value;
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else
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PillNumber.Value = 0;
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BottleDosage.Value = bufferVolume;
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}
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/// <summary>
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/// Generate a product label based on reagents in the buffer.
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/// </summary>
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/// <param name="state">State data sent by the server.</param>
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private string GenerateLabel(ChemMasterBoundUserInterfaceState state)
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{
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if (CurrentStateBufferVolume(state) == 0)
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return "";
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var buffer = Tabs.CurrentTab == 0 ? state.BufferReagents : state.PillBufferReagents;
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var reagent = buffer.OrderBy(r => r.Quantity).First().Reagent;
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_prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? proto);
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return proto?.LocalizedName ?? "";
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}
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/// <summary>
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/// Update the container, buffer, and packaging panels.
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/// </summary>
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/// <param name="state">State data for the dispenser.</param>
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private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state)
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{
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BufferTransferButton.Pressed = state.Mode == ChemMasterMode.Transfer;
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BufferDiscardButton.Pressed = state.Mode == ChemMasterMode.Discard;
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PillBufferTransferButton.Pressed = state.Mode == ChemMasterMode.Transfer;
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PillBufferDiscardButton.Pressed = state.Mode == ChemMasterMode.Discard;
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BuildContainerUI(ContainerInfoContainer, state.ContainerInfo, true);
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BuildBufferInfo(state);
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BuildPillBufferInfo(state);
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}
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private void BuildBufferInfo(ChemMasterBoundUserInterfaceState state)
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{
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BufferInfo.Children.Clear();
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if (!state.BufferReagents.Any())
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{
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BufferInfo.Children.Add(new Label { Text = Loc.GetString("chem-master-window-buffer-empty-text") });
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return;
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}
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var bufferHBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal
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};
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BufferInfo.AddChild(bufferHBox);
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var bufferLabel = new Label { Text = $"{Loc.GetString("chem-master-window-buffer-label")} " };
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bufferHBox.AddChild(bufferLabel);
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var bufferVol = new Label
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{
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Text = $"{state.BufferCurrentVolume}u",
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StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
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};
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bufferHBox.AddChild(bufferVol);
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var bufferReagents = state.BufferReagents.OrderBy(x => x.Reagent.Prototype);
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if (_currentSortMethod == ReagentSortMethod.Amount)
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bufferReagents = bufferReagents.OrderByDescending(x => x.Quantity);
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HandleBuffer(_currentSortMethod == ReagentSortMethod.Time ? state.BufferReagents : bufferReagents, false);
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}
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private void BuildPillBufferInfo(ChemMasterBoundUserInterfaceState state)
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{
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PillBufferInfo.Children.Clear();
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if (!state.PillBufferReagents.Any())
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{
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PillBufferInfo.Children.Add(new Label { Text = Loc.GetString("chem-master-window-buffer-empty-text") });
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return;
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}
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var bufferHBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal
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};
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PillBufferInfo.AddChild(bufferHBox);
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var bufferLabel = new Label { Text = $"{Loc.GetString("chem-master-window-buffer-label")} " };
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bufferHBox.AddChild(bufferLabel);
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var bufferVol = new Label
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{
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Text = $"{state.PillBufferCurrentVolume}u",
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StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
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};
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bufferHBox.AddChild(bufferVol);
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var bufferReagents = state.PillBufferReagents.OrderBy(x => x.Reagent.Prototype);
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if (_currentSortMethod == ReagentSortMethod.Amount)
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bufferReagents = bufferReagents.OrderByDescending(x => x.Quantity);
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HandleBuffer(_currentSortMethod == ReagentSortMethod.Time ? state.PillBufferReagents : bufferReagents, true);
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}
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private void HandleBuffer(IEnumerable<ReagentQuantity> reagents, bool pillBuffer)
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{
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var rowCount = 0;
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foreach (var (reagentId, quantity) in reagents)
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{
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_prototypeManager.TryIndex(reagentId.Prototype, out ReagentPrototype? proto);
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var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
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var reagentColor = proto?.SubstanceColor ?? default(Color);
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if (pillBuffer)
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PillBufferInfo.Children.Add(
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BuildReagentRow(reagentColor, rowCount++, name, reagentId, quantity, true, true));
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else
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BufferInfo.Children.Add(
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BuildReagentRow(reagentColor, rowCount++, name, reagentId, quantity, true, true));
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}
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}
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private void BuildContainerUI(Control control, ContainerInfo? info, bool addReagentButtons)
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{
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control.Children.Clear();
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if (info is null)
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{
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control.Children.Add(new Label
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{
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Text = Loc.GetString("chem-master-window-no-container-loaded-text")
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});
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return;
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}
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// Name of the container and its fill status (Ex: 44/100u)
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control.Children.Add(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new Label { Text = $"{info.DisplayName}: " },
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new Label
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{
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Text = $"{info.CurrentVolume}/{info.MaxVolume}",
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StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
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}
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}
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});
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// Initialises rowCount to allow for striped rows
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var rowCount = 0;
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// Handle entities if they are not null
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if (info.Entities != null)
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{
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foreach (var (id, quantity) in info.Entities.Select(x => (x.Id, x.Quantity)))
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{
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control.Children.Add(BuildReagentRow(default(Color), rowCount++, id, default(ReagentId), quantity, false, addReagentButtons));
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}
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}
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// Handle reagents if they are not null
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if (info.Reagents != null)
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{
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foreach (var reagent in info.Reagents)
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{
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_prototypeManager.TryIndex(reagent.Reagent.Prototype, out ReagentPrototype? proto);
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var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
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var reagentColor = proto?.SubstanceColor ?? default(Color);
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control.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagent.Reagent, reagent.Quantity, false, addReagentButtons));
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}
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}
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}
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/// <summary>
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/// Take reagent/entity data and present rows, labels, and buttons appropriately. todo sprites?
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/// </summary>
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private Control BuildReagentRow(Color reagentColor, int rowCount, string name, ReagentId reagent, FixedPoint2 quantity, bool isBuffer, bool addReagentButtons)
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{
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//Colors rows and sets fallback for reagentcolor to the same as background, this will hide colorPanel for entities hopefully
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var rowColor1 = Color.FromHex("#1B1B1E");
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var rowColor2 = Color.FromHex("#202025");
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var currentRowColor = (rowCount % 2 == 1) ? rowColor1 : rowColor2;
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if ((reagentColor == default(Color))|(!addReagentButtons))
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{
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reagentColor = currentRowColor;
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}
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//this calls the separated button builder, and stores the return to render after labels
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var reagentButtonConstructor = CreateReagentTransferButton(reagent, isBuffer, addReagentButtons);
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|
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// Create the row layout with the color panel
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var rowContainer = new BoxContainer
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|
{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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|
{
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new Label { Text = $"{name}: " },
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|
new Label
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|
{
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Text = $"{quantity}u",
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|
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
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|
},
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|
|
|
// Padding
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|
new Control { HorizontalExpand = true },
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|
// Colored panels for reagents
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|
new PanelContainer
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|
{
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|
Name = "colorPanel",
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|
VerticalExpand = true,
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|
MinWidth = 4,
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|
PanelOverride = new StyleBoxFlat
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|
{
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|
BackgroundColor = reagentColor
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|
},
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|
Margin = new Thickness(0, 1)
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|
}
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|
}
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|
};
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|
|
|
if (reagentButtonConstructor != null)
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|
rowContainer.AddChild(reagentButtonConstructor);
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|
|
|
//Apply panencontainer to allow for striped rows
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|
return new PanelContainer
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|
{
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|
PanelOverride = new StyleBoxFlat(currentRowColor),
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|
Children = { rowContainer }
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|
};
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|
}
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|
|
|
public string LabelLine
|
|
{
|
|
get => LabelLineEdit.Text;
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|
set => LabelLineEdit.Text = value;
|
|
}
|
|
}
|
|
|
|
public sealed class ReagentButton : Button
|
|
{
|
|
public bool IsBuffer = true;
|
|
public ReagentId Id { get; set; }
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|
public ReagentButton(string text, ReagentId id, bool isBuffer)
|
|
{
|
|
AddStyleClass(StyleBase.ButtonOpenLeft);
|
|
Text = text;
|
|
Id = id;
|
|
IsBuffer = isBuffer;
|
|
}
|
|
}
|
|
|
|
public enum ReagentSortMethod
|
|
{
|
|
Time,
|
|
Alphabetical,
|
|
Amount
|
|
}
|
|
}
|