Files
wwdpublic/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
sleepyyapril 3330acd9f2 Revert ""Proper" "Softcrit" "Support" (#1545)" (#1741)
traits need to be updated with new "params"

@RedFoxIV

(cherry picked from commit d62392b2fe2c3e651ad1f8492bbceef6dad5138e)
2025-02-15 00:15:22 +03:00

352 lines
14 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Atmos;
using Content.Client.UserInterface.Controls;
using Content.Shared._Shitmed.Targeting; // Shitmed
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.ResourceManagement;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.HealthAnalyzer.UI
{
[GenerateTypedNameReferences]
public sealed partial class HealthAnalyzerWindow : FancyWindow
{
private readonly IEntityManager _entityManager;
private readonly SpriteSystem _spriteSystem;
private readonly IPrototypeManager _prototypes;
private readonly IResourceCache _cache;
// Shitmed Change Start
public event Action<TargetBodyPart?, EntityUid>? OnBodyPartSelected;
private EntityUid _spriteViewEntity;
[ValidatePrototypeId<EntityPrototype>]
private readonly EntProtoId _bodyView = "AlertSpriteView";
private readonly Dictionary<TargetBodyPart, TextureButton> _bodyPartControls;
private EntityUid? _target;
// Shitmed Change End
public HealthAnalyzerWindow()
{
RobustXamlLoader.Load(this);
var dependencies = IoCManager.Instance!;
_entityManager = dependencies.Resolve<IEntityManager>();
_spriteSystem = _entityManager.System<SpriteSystem>();
_prototypes = dependencies.Resolve<IPrototypeManager>();
_cache = dependencies.Resolve<IResourceCache>();
// Shitmed Change Start
_bodyPartControls = new Dictionary<TargetBodyPart, TextureButton>
{
{ TargetBodyPart.Head, HeadButton },
{ TargetBodyPart.Torso, ChestButton },
{ TargetBodyPart.Groin, GroinButton },
{ TargetBodyPart.LeftArm, LeftArmButton },
{ TargetBodyPart.LeftHand, LeftHandButton },
{ TargetBodyPart.RightArm, RightArmButton },
{ TargetBodyPart.RightHand, RightHandButton },
{ TargetBodyPart.LeftLeg, LeftLegButton },
{ TargetBodyPart.LeftFoot, LeftFootButton },
{ TargetBodyPart.RightLeg, RightLegButton },
{ TargetBodyPart.RightFoot, RightFootButton },
};
foreach (var bodyPartButton in _bodyPartControls)
{
bodyPartButton.Value.MouseFilter = MouseFilterMode.Stop;
bodyPartButton.Value.OnPressed += _ => SetActiveBodyPart(bodyPartButton.Key, bodyPartButton.Value);
}
ReturnButton.OnPressed += _ => ResetBodyPart();
// Shitmed Change End
}
// Shitmed Change Start
public void SetActiveBodyPart(TargetBodyPart part, TextureButton button)
{
if (_target == null)
return;
// Bit of the ole shitcode until we have Groins in the prototypes.
OnBodyPartSelected?.Invoke(part == TargetBodyPart.Groin ? TargetBodyPart.Torso : part, _target.Value);
}
public void ResetBodyPart()
{
if (_target == null)
return;
OnBodyPartSelected?.Invoke(null, _target.Value);
}
public void SetActiveButtons(bool isHumanoid)
{
foreach (var button in _bodyPartControls)
button.Value.Visible = isHumanoid;
}
// Not all of this function got messed with, but it was spread enough to warrant being covered entirely by a Shitmed Change
public void Populate(HealthAnalyzerScannedUserMessage msg)
{
// Start-Shitmed
_target = _entityManager.GetEntity(msg.TargetEntity);
EntityUid? part = msg.Part != null ? _entityManager.GetEntity(msg.Part.Value) : null;
var isPart = part != null;
if (_target == null
|| !_entityManager.TryGetComponent<DamageableComponent>(isPart ? part : _target, out var damageable))
{
NoPatientDataText.Visible = true;
return;
}
SetActiveButtons(_entityManager.HasComponent<TargetingComponent>(_target.Value));
ReturnButton.Visible = isPart;
PartNameLabel.Visible = isPart;
if (part != null)
PartNameLabel.Text = _entityManager.HasComponent<MetaDataComponent>(part)
? Identity.Name(part.Value, _entityManager)
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
NoPatientDataText.Visible = false;
// Scan Mode
ScanModeLabel.Text = msg.ScanMode.HasValue
? msg.ScanMode.Value
? Loc.GetString("health-analyzer-window-scan-mode-active")
: Loc.GetString("health-analyzer-window-scan-mode-inactive")
: Loc.GetString("health-analyzer-window-entity-unknown-text");
ScanModeLabel.FontColorOverride = msg.ScanMode.HasValue && msg.ScanMode.Value ? Color.Green : Color.Red;
// Patient Information
SpriteView.SetEntity(SetupIcon(msg.Body) ?? _target.Value);
SpriteView.Visible = msg.ScanMode.HasValue && msg.ScanMode.Value;
PartView.Visible = SpriteView.Visible;
NoDataTex.Visible = !SpriteView.Visible;
var name = new FormattedMessage();
name.PushColor(Color.White);
name.AddText(_entityManager.HasComponent<MetaDataComponent>(_target.Value)
? Identity.Name(_target.Value, _entityManager)
: Loc.GetString("health-analyzer-window-entity-unknown-text"));
NameLabel.SetMessage(name);
SpeciesLabel.Text =
_entityManager.TryGetComponent<HumanoidAppearanceComponent>(_target.Value,
out var humanoidAppearanceComponent)
? Loc.GetString(_prototypes.Index<SpeciesPrototype>(humanoidAppearanceComponent.Species).Name)
: Loc.GetString("health-analyzer-window-entity-unknown-species-text");
// Basic Diagnostic
TemperatureLabel.Text = !float.IsNaN(msg.Temperature)
? $"{msg.Temperature - Atmospherics.T0C:F1} °C ({msg.Temperature:F1} K)"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
BloodLabel.Text = !float.IsNaN(msg.BloodLevel)
? $"{msg.BloodLevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
StatusLabel.Text =
_entityManager.TryGetComponent<MobStateComponent>(_target.Value, out var mobStateComponent)
? GetStatus(mobStateComponent.CurrentState)
: Loc.GetString("health-analyzer-window-entity-unknown-text");
// Total Damage
DamageLabel.Text = damageable.TotalDamage.ToString();
// Alerts
var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
AlertsDivider.Visible = showAlerts;
AlertsContainer.Visible = showAlerts;
if (showAlerts)
AlertsContainer.DisposeAllChildren();
if (msg.Unrevivable == true)
AlertsContainer.AddChild(new RichTextLabel
{
Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
Margin = new Thickness(0, 4),
MaxWidth = 300
});
if (msg.Bleeding == true)
AlertsContainer.AddChild(new RichTextLabel
{
Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
Margin = new Thickness(0, 4),
MaxWidth = 300
});
// Damage Groups
var damageSortedGroups =
damageable.DamagePerGroup.OrderByDescending(damage => damage.Value)
.ToDictionary(x => x.Key, x => x.Value);
IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
}
// Shitmed Change End
private static string GetStatus(MobState mobState)
{
return mobState switch
{
MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"),
MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"),
MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"),
_ => Loc.GetString("health-analyzer-window-entity-unknown-text"),
};
}
private void DrawDiagnosticGroups(
Dictionary<string, FixedPoint2> groups,
IReadOnlyDictionary<string, FixedPoint2> damageDict)
{
GroupsContainer.RemoveAllChildren();
foreach (var (damageGroupId, damageAmount) in groups)
{
if (damageAmount == 0)
continue;
var groupTitleText = $"{Loc.GetString(
"health-analyzer-window-damage-group-text",
("damageGroup", _prototypes.Index<DamageGroupPrototype>(damageGroupId).LocalizedName),
("amount", damageAmount)
)}";
var groupContainer = new BoxContainer
{
Align = BoxContainer.AlignMode.Begin,
Orientation = BoxContainer.LayoutOrientation.Vertical,
};
groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
GroupsContainer.AddChild(groupContainer);
// Show the damage for each type in that group.
var group = _prototypes.Index<DamageGroupPrototype>(damageGroupId);
foreach (var type in group.DamageTypes)
{
if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0)
continue;
var damageString = Loc.GetString(
"health-analyzer-window-damage-type-text",
("damageType", _prototypes.Index<DamageTypePrototype>(type).LocalizedName),
("amount", typeAmount)
);
groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · ")));
}
}
}
private Texture GetTexture(string texture)
{
var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
var rsiSprite = new SpriteSpecifier.Rsi(rsiPath, texture);
var rsi = _cache.GetResource<RSIResource>(rsiSprite.RsiPath).RSI;
if (!rsi.TryGetState(rsiSprite.RsiState, out var state))
{
rsiSprite = new SpriteSpecifier.Rsi(rsiPath, "unknown");
}
return _spriteSystem.Frame0(rsiSprite);
}
private static Label CreateDiagnosticItemLabel(string text)
{
return new Label
{
Text = text,
};
}
private BoxContainer CreateDiagnosticGroupTitle(string text, string id)
{
var rootContainer = new BoxContainer
{
Margin = new Thickness(0, 6, 0, 0),
VerticalAlignment = VAlignment.Bottom,
Orientation = BoxContainer.LayoutOrientation.Horizontal,
};
rootContainer.AddChild(new TextureRect
{
SetSize = new Vector2(30, 30),
Texture = GetTexture(id.ToLower())
});
rootContainer.AddChild(CreateDiagnosticItemLabel(text));
return rootContainer;
}
// Shitmed Change Start
/// <summary>
/// Sets up the Body Doll using Alert Entity to use in Health Analyzer.
/// </summary>
private EntityUid? SetupIcon(Dictionary<TargetBodyPart, TargetIntegrity>? body)
{
if (body is null)
return null;
if (!_entityManager.Deleted(_spriteViewEntity))
_entityManager.QueueDeleteEntity(_spriteViewEntity);
_spriteViewEntity = _entityManager.Spawn(_bodyView);
if (!_entityManager.TryGetComponent<SpriteComponent>(_spriteViewEntity, out var sprite))
return null;
int layer = 0;
foreach (var (bodyPart, integrity) in body)
{
// TODO: PartStatusUIController and make it use layers instead of TextureRects when EE refactors alerts.
string enumName = Enum.GetName(typeof(TargetBodyPart), bodyPart) ?? "Unknown";
int enumValue = (int) integrity;
var rsi = new SpriteSpecifier.Rsi(new ResPath($"/Textures/_Shitmed/Interface/Targeting/Status/{enumName.ToLowerInvariant()}.rsi"), $"{enumName.ToLowerInvariant()}_{enumValue}");
// Shitcode with love from Russia :)
if (!sprite.TryGetLayer(layer, out _))
sprite.AddLayer(_spriteSystem.Frame0(rsi));
else
sprite.LayerSetTexture(layer, _spriteSystem.Frame0(rsi));
sprite.LayerSetScale(layer, new Vector2(3f, 3f));
layer++;
}
return _spriteViewEntity;
}
// Shitmed Change End
}
}