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Removed all unused variables i could find, built and tested on a simple upstart and clicking trough most systems. Change Loc references to localization. <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> "using Robust.Shared.Prototypes;" to "" "[dependency] private readonly ISpriteComponent" to "" </p> </details> --- No CL this isn't player facing. --------- Co-authored-by: ilmenwe <no@mail.com>
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Content.Client.Markers;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Shared.Console;
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namespace Content.Client.Commands;
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[UsedImplicitly]
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internal sealed class MappingClientSideSetupCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly ILightManager _lightManager = default!;
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public override string Command => "mappingclientsidesetup";
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (!_lightManager.LockConsoleAccess)
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{
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_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible = true;
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_lightManager.Enabled = false;
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shell.ExecuteCommand("showsubfloor");
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shell.ExecuteCommand("zoom 1,5"); // WD EDIT
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shell.ExecuteCommand("scene MappingState");
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}
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}
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}
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