Files
wwdpublic/Content.Server/Administration/Systems/AdminVerbSystem.cs
SimpleStation14 40d05b8d11 Mirror: Enable multiple Solution Editor windows (#157)
## Mirror of PR #26005: [Enable multiple Solution Editor
windows](https://github.com/space-wizards/space-station-14/pull/26005)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `0da09db99ac556e0efdce40268e60eb5a06a0694`

PR opened by <img
src="https://avatars.githubusercontent.com/u/83650252?v=4"
width="16"/><a href="https://github.com/SlamBamActionman">
SlamBamActionman</a> at 2024-03-11 17:16:10 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-12 12:10:10 UTC

---

PR changed 2 files with 26 additions and 11 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> Makes it so that you can have multiple debug Solution Editor/Add
Reagent windows open at once.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> Admin request. Useful if you want to multitask editing multiple
solution containers and their contents.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> Previously the open Solution Editor window was being tracked by a
Dictionary which mapped the window entity to a session ID. That
Dictionary instead uses a list of window entities mapped to the session
ID, allowing for multiple windows.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
>
![image](https://github.com/space-wizards/space-station-14/assets/83650252/d93b722f-d2a5-4523-8b39-fcdc0edc7175)
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> no cl no fun


</details>

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-05-06 15:05:45 -04:00

536 lines
24 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Administration.UI;
using Content.Server.Disposal.Tube;
using Content.Server.Disposal.Tube.Components;
using Content.Server.EUI;
using Content.Server.GameTicking;
using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Prayer;
using Content.Server.Station.Systems;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Shared.Administration;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Configurable;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.Mind.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Toolshed;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using Robust.Shared.Physics.Components;
using static Content.Shared.Configurable.ConfigurationComponent;
namespace Content.Server.Administration.Systems
{
/// <summary>
/// System to provide various global admin/debug verbs
/// </summary>
public sealed partial class AdminVerbSystem : EntitySystem
{
[Dependency] private readonly IConGroupController _groupController = default!;
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly AdminSystem _adminSystem = default!;
[Dependency] private readonly DisposalTubeSystem _disposalTubes = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PrayerSystem _prayerSystem = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly ToolshedManager _toolshed = default!;
[Dependency] private readonly RejuvenateSystem _rejuvenate = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StationSystem _stations = default!;
[Dependency] private readonly StationSpawningSystem _spawning = default!;
private readonly Dictionary<ICommonSession, List<EditSolutionsEui>> _openSolutionUis = new();
public override void Initialize()
{
SubscribeLocalEvent<GetVerbsEvent<Verb>>(GetVerbs);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SolutionContainerManagerComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
}
private void GetVerbs(GetVerbsEvent<Verb> ev)
{
AddAdminVerbs(ev);
AddDebugVerbs(ev);
AddSmiteVerbs(ev);
AddTricksVerbs(ev);
AddAntagVerbs(ev);
}
private void AddAdminVerbs(GetVerbsEvent<Verb> args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
if (_adminManager.IsAdmin(player))
{
Verb mark = new();
mark.Text = Loc.GetString("toolshed-verb-mark");
mark.Message = Loc.GetString("toolshed-verb-mark-description");
mark.Category = VerbCategory.Admin;
mark.Act = () => _toolshed.InvokeCommand(player, "=> $marked", Enumerable.Repeat(args.Target, 1), out _);
mark.Impact = LogImpact.Low;
args.Verbs.Add(mark);
if (TryComp(args.Target, out ActorComponent? targetActor))
{
// AdminHelp
Verb verb = new();
verb.Text = Loc.GetString("ahelp-verb-get-data-text");
verb.Category = VerbCategory.Admin;
verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/gavel.svg.192dpi.png"));
verb.Act = () =>
_console.RemoteExecuteCommand(player, $"openahelp \"{targetActor.PlayerSession.UserId}\"");
verb.Impact = LogImpact.Low;
args.Verbs.Add(verb);
// Subtle Messages
Verb prayerVerb = new();
prayerVerb.Text = Loc.GetString("prayer-verbs-subtle-message");
prayerVerb.Category = VerbCategory.Admin;
prayerVerb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/pray.svg.png"));
prayerVerb.Act = () =>
{
_quickDialog.OpenDialog(player, "Subtle Message", "Message", "Popup Message", (string message, string popupMessage) =>
{
_prayerSystem.SendSubtleMessage(targetActor.PlayerSession, player, message, popupMessage == "" ? Loc.GetString("prayer-popup-subtle-default") : popupMessage);
});
};
prayerVerb.Impact = LogImpact.Low;
args.Verbs.Add(prayerVerb);
// Freeze
var frozen = HasComp<AdminFrozenComponent>(args.Target);
args.Verbs.Add(new Verb
{
Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
Text = frozen
? Loc.GetString("admin-verbs-unfreeze")
: Loc.GetString("admin-verbs-freeze"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
Act = () =>
{
if (frozen)
RemComp<AdminFrozenComponent>(args.Target);
else
EnsureComp<AdminFrozenComponent>(args.Target);
},
Impact = LogImpact.Medium,
});
// Erase
args.Verbs.Add(new Verb
{
Text = Loc.GetString("admin-verbs-erase"),
Message = Loc.GetString("admin-verbs-erase-description"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
Act = () =>
{
_adminSystem.Erase(targetActor.PlayerSession);
},
Impact = LogImpact.Extreme,
ConfirmationPopup = true
});
// Respawn
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("admin-player-actions-respawn"),
Category = VerbCategory.Admin,
Act = () =>
{
_console.ExecuteCommand(player, $"respawn {targetActor.PlayerSession.Name}");
},
ConfirmationPopup = true,
// No logimpact as the command does it internally.
});
// Spawn - Like respawn but on the spot.
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("admin-player-actions-spawn"),
Category = VerbCategory.Admin,
Act = () =>
{
if (!_transformSystem.TryGetMapOrGridCoordinates(args.Target, out var coords))
{
_popup.PopupEntity(Loc.GetString("admin-player-spawn-failed"), args.User, args.User);
return;
}
var stationUid = _stations.GetOwningStation(args.Target);
var profile = _ticker.GetPlayerProfile(targetActor.PlayerSession);
var mobUid = _spawning.SpawnPlayerMob(coords.Value, null, profile, stationUid);
var targetMind = _mindSystem.GetMind(args.Target);
if (targetMind != null)
{
_mindSystem.TransferTo(targetMind.Value, mobUid);
}
},
ConfirmationPopup = true,
Impact = LogImpact.High,
});
// Clone - Spawn but without the mind transfer, also spawns at the user's coordinates not the target's
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("admin-player-actions-clone"),
Category = VerbCategory.Admin,
Act = () =>
{
if (!_transformSystem.TryGetMapOrGridCoordinates(args.User, out var coords))
{
_popup.PopupEntity(Loc.GetString("admin-player-spawn-failed"), args.User, args.User);
return;
}
var stationUid = _stations.GetOwningStation(args.Target);
var profile = _ticker.GetPlayerProfile(targetActor.PlayerSession);
_spawning.SpawnPlayerMob(coords.Value, null, profile, stationUid);
},
ConfirmationPopup = true,
Impact = LogImpact.High,
});
}
// Admin Logs
if (_adminManager.HasAdminFlag(player, AdminFlags.Logs))
{
Verb logsVerbEntity = new()
{
Priority = -2,
Text = Loc.GetString("admin-verbs-admin-logs-entity"),
Category = VerbCategory.Admin,
Act = () =>
{
var ui = new AdminLogsEui();
_eui.OpenEui(ui, player);
ui.SetLogFilter(search:args.Target.Id.ToString());
},
Impact = LogImpact.Low
};
args.Verbs.Add(logsVerbEntity);
}
// TeleportTo
args.Verbs.Add(new Verb
{
Text = Loc.GetString("admin-verbs-teleport-to"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/open.svg.192dpi.png")),
Act = () =>
{
_console.ExecuteCommand(player, $"tpto {GetNetEntity(args.Target)}");
},
Impact = LogImpact.Low
});
// TeleportHere
args.Verbs.Add(new Verb
{
Text = Loc.GetString("admin-verbs-teleport-here"),
Category = VerbCategory.Admin,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
Act = () =>
{
if (HasComp<MapGridComponent>(args.Target))
{
if (player.AttachedEntity != null)
{
var mapPos = _transformSystem.GetMapCoordinates(player.AttachedEntity.Value);
if (TryComp(args.Target, out PhysicsComponent? targetPhysics))
{
var offset = targetPhysics.LocalCenter;
var rotation = _transformSystem.GetWorldRotation(args.Target);
offset = rotation.RotateVec(offset);
mapPos = mapPos.Offset(-offset);
}
_console.ExecuteCommand(player, $"tpgrid {GetNetEntity(args.Target)} {mapPos.X} {mapPos.Y} {mapPos.MapId}");
}
}
else
{
_console.ExecuteCommand(player, $"tpto {args.User} {args.Target}");
}
},
Impact = LogImpact.Low
});
}
}
private void AddDebugVerbs(GetVerbsEvent<Verb> args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
// Delete verb
if (_toolshed.ActivePermissionController?.CheckInvokable(new CommandSpec(_toolshed.DefaultEnvironment.GetCommand("delete"), null), player, out _) ?? false)
{
Verb verb = new()
{
Text = Loc.GetString("delete-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
Act = () => EntityManager.DeleteEntity(args.Target),
Impact = LogImpact.Medium,
ConfirmationPopup = true
};
args.Verbs.Add(verb);
}
// Rejuvenate verb
if (_toolshed.ActivePermissionController?.CheckInvokable(new CommandSpec(_toolshed.DefaultEnvironment.GetCommand("rejuvenate"), null), player, out _) ?? false)
{
Verb verb = new()
{
Text = Loc.GetString("rejuvenate-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png")),
Act = () => _rejuvenate.PerformRejuvenate(args.Target),
Impact = LogImpact.Medium
};
args.Verbs.Add(verb);
}
// Control mob verb
if (_toolshed.ActivePermissionController?.CheckInvokable(new CommandSpec(_toolshed.DefaultEnvironment.GetCommand("mind"), "control"), player, out _) ?? false &&
args.User != args.Target)
{
Verb verb = new()
{
Text = Loc.GetString("control-mob-verb-get-data-text"),
Category = VerbCategory.Debug,
// TODO VERB ICON control mob icon
Act = () =>
{
_mindSystem.ControlMob(args.User, args.Target);
},
Impact = LogImpact.High,
ConfirmationPopup = true
};
args.Verbs.Add(verb);
}
// XenoArcheology
if (_adminManager.IsAdmin(player) && TryComp<ArtifactComponent>(args.Target, out var artifact))
{
// make artifact always active (by adding timer trigger)
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("artifact-verb-make-always-active"),
Category = VerbCategory.Debug,
Act = () => EntityManager.AddComponent<ArtifactTimerTriggerComponent>(args.Target),
Disabled = EntityManager.HasComponent<ArtifactTimerTriggerComponent>(args.Target),
Impact = LogImpact.High
});
// force to activate artifact ignoring timeout
args.Verbs.Add(new Verb()
{
Text = Loc.GetString("artifact-verb-activate"),
Category = VerbCategory.Debug,
Act = () => _artifactSystem.ForceActivateArtifact(args.Target, component: artifact),
Impact = LogImpact.High
});
}
// Make Sentient verb
if (_groupController.CanCommand(player, "makesentient") &&
args.User != args.Target &&
!EntityManager.HasComponent<MindContainerComponent>(args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("make-sentient-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/sentient.svg.192dpi.png")),
Act = () => MakeSentientCommand.MakeSentient(args.Target, EntityManager),
Impact = LogImpact.Medium
};
args.Verbs.Add(verb);
}
// Set clothing verb
if (_groupController.CanCommand(player, "setoutfit") &&
EntityManager.HasComponent<InventoryComponent>(args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("set-outfit-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
Act = () => _euiManager.OpenEui(new SetOutfitEui(GetNetEntity(args.Target)), player),
Impact = LogImpact.Medium
};
args.Verbs.Add(verb);
}
// In range unoccluded verb
if (_groupController.CanCommand(player, "inrangeunoccluded"))
{
Verb verb = new()
{
Text = Loc.GetString("in-range-unoccluded-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/information.svg.192dpi.png")),
Act = () =>
{
var message = ExamineSystemShared.InRangeUnOccluded(args.User, args.Target)
? Loc.GetString("in-range-unoccluded-verb-on-activate-not-occluded")
: Loc.GetString("in-range-unoccluded-verb-on-activate-occluded");
_popup.PopupEntity(message, args.Target, args.User);
}
};
args.Verbs.Add(verb);
}
// Get Disposal tube direction verb
if (_groupController.CanCommand(player, "tubeconnections") &&
EntityManager.TryGetComponent(args.Target, out DisposalTubeComponent? tube))
{
Verb verb = new()
{
Text = Loc.GetString("tube-direction-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/information.svg.192dpi.png")),
Act = () => _disposalTubes.PopupDirections(args.Target, tube, args.User)
};
args.Verbs.Add(verb);
}
// Make ghost role verb
if (_groupController.CanCommand(player, "makeghostrole") &&
!(EntityManager.GetComponentOrNull<MindContainerComponent>(args.Target)?.HasMind ?? false))
{
Verb verb = new();
verb.Text = Loc.GetString("make-ghost-role-verb-get-data-text");
verb.Category = VerbCategory.Debug;
// TODO VERB ICON add ghost icon
// Where is the national park service icon for haunted forests?
verb.Act = () => _ghostRoleSystem.OpenMakeGhostRoleEui(player, args.Target);
verb.Impact = LogImpact.Medium;
args.Verbs.Add(verb);
}
if (_groupController.CanAdminMenu(player) &&
EntityManager.TryGetComponent(args.Target, out ConfigurationComponent? config))
{
Verb verb = new()
{
Text = Loc.GetString("configure-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
Category = VerbCategory.Debug,
Act = () => _uiSystem.TryOpen(args.Target, ConfigurationUiKey.Key, actor.PlayerSession)
};
args.Verbs.Add(verb);
}
// Add verb to open Solution Editor
if (_groupController.CanCommand(player, "addreagent") &&
EntityManager.HasComponent<SolutionContainerManagerComponent>(args.Target))
{
Verb verb = new()
{
Text = Loc.GetString("edit-solutions-verb-get-data-text"),
Category = VerbCategory.Debug,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/spill.svg.192dpi.png")),
Act = () => OpenEditSolutionsEui(player, args.Target),
Impact = LogImpact.Medium // maybe high depending on WHAT reagents they add...
};
args.Verbs.Add(verb);
}
}
#region SolutionsEui
private void OnSolutionChanged(Entity<SolutionContainerManagerComponent> entity, ref SolutionContainerChangedEvent args)
{
foreach (var list in _openSolutionUis.Values)
{
foreach (var eui in list)
{
if (eui.Target == entity.Owner)
eui.StateDirty();
}
}
}
public void OpenEditSolutionsEui(ICommonSession session, EntityUid uid)
{
if (session.AttachedEntity == null)
return;
var eui = new EditSolutionsEui(uid);
_euiManager.OpenEui(eui, session);
eui.StateDirty();
if (!_openSolutionUis.ContainsKey(session)) {
_openSolutionUis[session] = new List<EditSolutionsEui>();
}
_openSolutionUis[session].Add(eui);
}
public void OnEditSolutionsEuiClosed(ICommonSession session, EditSolutionsEui eui)
{
_openSolutionUis[session].Remove(eui);
if (_openSolutionUis[session].Count == 0)
_openSolutionUis.Remove(session);
}
private void Reset(RoundRestartCleanupEvent ev)
{
foreach (var euis in _openSolutionUis.Values)
{
foreach (var eui in euis.ToList())
{
eui.Close();
}
}
_openSolutionUis.Clear();
}
#endregion
}
}