Files
wwdpublic/Content.Server/_White/Projectiles/PenetratedProjectileSystem.cs
Ed 39261517d5 Fix embeddable projectiles dissapearing (reopening) (#35153)
(cherry picked from commit 244d7a629e05a1397d9c2254a77001d2a50cc8fd)
2026-02-11 18:42:23 +03:00

83 lines
3.4 KiB
C#

using System.Numerics;
using Content.Shared._White.Penetrated;
using Content.Shared._White.Projectile;
using Content.Shared.Buckle;
using Content.Shared.Damage;
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Server._White.Projectiles;
public sealed class PenetratedProjectileSystem : EntitySystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly PenetratedSystem _penetrated = default!;
[Dependency] private readonly SharedProjectileSystem _projectile = default!;
public override void Initialize()
{
SubscribeLocalEvent<PenetratedProjectileComponent, AttemptEmbedEvent>(OnEmbed);
SubscribeLocalEvent<PenetratedProjectileComponent, LandEvent>(OnLand);
SubscribeLocalEvent<PenetratedProjectileComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<PenetratedProjectileComponent, EntityTerminatingEvent>(OnEntityTerminating);
}
private void OnEmbed(EntityUid uid, PenetratedProjectileComponent component, AttemptEmbedEvent args)
{
if (!TryComp(args.Embedded, out PenetratedComponent? penetrated)
|| penetrated.IsPinned
|| component.PenetratedUid.HasValue
|| !TryComp(uid, out PhysicsComponent? physics)
|| !TryComp(args.Embedded, out PhysicsComponent? physicEmbedded)
|| physics.LinearVelocity.Length() < component.MinimumSpeed)
return;
component.PenetratedUid = args.Embedded;
penetrated.ProjectileUid = uid;
penetrated.IsPinned = true;
_buckle.TryUnbuckle(args.Embedded, args.Embedded, true);
_damageable.TryChangeDamage(args.Embedded, component.Damage, origin: args.Shooter);
_physics.SetLinearVelocity(args.Embedded, Vector2.Zero, body: physicEmbedded);
_physics.SetBodyType(args.Embedded, BodyType.Static, body: physicEmbedded);
var xform = Transform(args.Embedded);
_transform.AttachToGridOrMap(args.Embedded, xform);
_transform.SetLocalPosition(args.Embedded, Transform(uid).LocalPosition, xform);
_transform.SetParent(args.Embedded, xform, uid);
_physics.SetLinearVelocity(uid, physics.LinearVelocity / 2, body: physics);
}
private void OnLand(EntityUid uid, PenetratedProjectileComponent component, ref LandEvent args)
{
FreePenetrated(uid, component);
}
private void OnEntityTerminating(EntityUid uid, PenetratedProjectileComponent component, ref EntityTerminatingEvent args)
{
FreePenetrated(uid, component);
}
private void OnRemove(EntityUid uid, PenetratedProjectileComponent component, ComponentRemove args)
{
FreePenetrated(uid, component);
}
private void FreePenetrated(EntityUid uid, PenetratedProjectileComponent component)
{
if (!component.PenetratedUid.HasValue)
return;
var penetratedUid = component.PenetratedUid.Value;
_penetrated.FreePenetrated(penetratedUid);
if (TryComp<EmbeddableProjectileComponent>(uid, out var embeddable))
_projectile.EmbedDetach(uid, embeddable);
}
}